Author Topic: ModTer/OpenGL suggestions  (Read 1345 times)

If I can give my opinion, terrain generation does not need to be fast, it only has to generated once.
After that, ghosting is already implemented pretty well, as long as the biggest bricks possible are used and no unnecessary bricks are placed.
But here is an idea: if the bricks are floating, bricks under it don't need to be generated. You only have to make it so the terrain bricks do not break when a brick on it is hammered. Make them act like real terrain.
I don't know if this is possible, but I think you know this better than me.
The problem, however, is with infinite terrain. Even if an infinite terrain generator was made, it would be very limited.

It would be useful to at least include some functionality for dynamically creating bricks in-game.

I know this isn't that relevant with the thread but I think it would be awesome to have some sort of in game brick editor for ModTer. It would be easier to make smaller details when your trying to make terrain or interiors out of bricks. I don't really know if it's possible or not though.
That's a great idea, and certainly possible.