Author Topic: More Bot AI events  (Read 549 times)

This would be interesting to see. It'd make bot AI more flexible.

One Idea I have is a wander setting where the bot stays close to a player, but wanders around when the player they are following is idle or close enough. (Parameters could be the same as the lookplayer output.)

More ideas? Fire away, I'm not much of a scripter myself, the best I know is very basic LUA.

That would be a good idea, I think I have to make a bot event that makes them stay close to an object.

Since I am making a tower defense mod, they have to stay close to the client's tower in order to destroy it.

There should also be the events included in the old bot events, like one of the events was "prefersRanged [Checkbox]" I think that would be a good one to have.

There should also be the events included in the old bot events, like one of the events was "prefersRanged [Checkbox]" I think that would be a good one to have.
They don't work on the new ones correctly, I wish they do, and I wish they were added.

Staying close to a player would be useful, as you can set it to be friendly, it could be like the Survivor bots in L4D (Both). Or a wolf (without the teleporting) in Minecraft.

If that is possible. I don't know the limits of Torque myself.