Author Topic: Machinima assistance (reset all players to specified positions, et cetera)  (Read 779 times)


Huh, wonder why no one has ever made a mod for managing machinima making? Like seriously, it wouldn't be that hard to make an admin control panel for muting all players, freezing all players, server wide messages, setting takes (you set everyone's positions and when you do a take it teleports everyone to their position and gives them x amount of time to prepare). Is this something anyone would be interested in?

Re: Muting all players: Voice mod
Re: Server wide messages: Voice mod + talking, lol
Re: Freezing all players: Not sure how useful that would be


But setting takes.

Commands for host or super admin:

1. Stand in a location and type a command including a player name. This creates a position. If the player listed already has a position, overwrite. Saving the direction faced could be helpful but not necessary.
2. Send all players to their designated positions. If a player does not have a position, perhaps remove them in some way. Add a name to send only that player to their position.
3. Clear all players' positions. Add a name to clear only one player's position. Not highly necessary but keeps things tidy.


Commands for all players:

1. Go to a player's own designated position, if they have one.



Combining the "send all players to positions" with controlling an event that manages the respawn of vehicles and other objects would make scenes like THIS a hundred times easier (with preparation).

These would save a hell of a lot of time and effort, I hope someone makes this.

For positions, have everybody step on a checkpoint where they need to spawn and then use the Minigame_respawnAll event.

I could probably make something like this
what would the command names be?
need for each of these
  • setting position (takes a name - no name for default position or self?)
  • clearing position (takes a name)
  • teleporting people to their positions (blank for everybody)
  • teleporting to somebody's position (blank for own or default?)

probably missing a few things this mod might need