Author Topic: Slayer Team Diplomacy Events  (Read 640 times)

<input>   >>Minigame   >>setTeamRelation   Team A1   <check box>2Team B3

1.Team A, sorted by number.  In the following examples, suppose this is Team # 1.
2.With a checkbox, this dictates whether or not members of teams are allied, and can or can't harm each other.  This works regardless of color, but does not work if friendly fire is on.
3.Team B, sorted by number.  In the following examples, this will be Team #3.

OnActivate   >>Minigame   >>setTeamRelation   [1     ]   [√]   [3      ]

Upon activation, this makes teams 1 and 3 allied.

OnActivate   >>Minigame   >>setTeamRelation   [1     ]   [  ]   [3      ]

Upon activation, this makes teams 1 and 3 non-allies (neutral or enemy)

With this, I would like to suggest a few more Slayer VCE values:

<var:mg:team#isalliedto># is the team number.  The variable number is the integer team number.  For instance for onVariableTrue for the examples, it would be team1isalliedto == 3 or team3isalliedto == 1.
<var:cl:isalliedplayer>Says whether a player is an ally or not.  1 if allies, 0 if not.



This would be nice. Somebody do this!

This would be nice. Somebody do this!
yeah, maybe if the creator of slayer made it or something



yeah, maybe if the creator of slayer made it or something
Hahaha