Author Topic: How vehicle physics can be improved  (Read 596 times)

Vehicle physics can be improved easily.  I have some ideas that could easily fix them.
1. Vehicles can constantly send raycasts and detect any nearby bricks, players, and vehicles. If any of those entities are detected, it will prepare to play a crash animation. All a crash animation will do is, when the vehicle smashes into an entity, it will play a sound and the vehicle will spawn some oil emitters for 2 seconds, and then they will go away.
2. All vehicles are actually mountable bots, that can climb hills, and play animations as they are moving, like wheels moving, turning, all of that stuff.
Hopefully someone will actually make this happen! C:

Vehicle physics can be improved easily.  I have some ideas that could easily fix them.
1. Vehicles can constantly send raycasts and detect any nearby bricks, players, and vehicles. If any of those entities are detected, it will prepare to play a crash animation. All a crash animation will do is, when the vehicle smashes into an entity, it will play a sound and the vehicle will spawn some oil emitters for 2 seconds, and then they will go away.
Doesn't actually affect physics at all, and with lots of vehicles this can be laggy - one raycast constantly isn't too bad but having several per tick per vehicle is going to put some weight on the server.
2. All vehicles are actually mountable bots, that can climb hills, and play animations as they are moving, like wheels moving, turning, all of that stuff.
A lot of  add-ons already do this: default Rowboat, Pandan's bike, and more. The problem is that it makes them always vertical, so they can't flip or roll.

I use the zone brick and jeep, I drove it to the zone brick bumped me off a few hundred studs. It was fun.

or they can just be recoded properly instead of using hacky methods...

You should generally learn what you're talking about before making suggestions.

You should generally learn what you're talking about before making suggestions.