Author Topic: Sub Teams / Level System  (Read 741 times)

First of all i'm sorry for multiple suggestions in one topic didn't want to create 2 different topics.


Sub Teams RESOLVED

Level System UNRESOLVED

I wan't this more than anything but if its a lot of work then tell me what I can do to help. First make it like the LEVEL mod where you can change it to either linear/exponential and add where you can use either kill/score or something similar and also I would like for it to increase your health every time you rank up. For example:

Lvl 1     HP:110
Lvl 2     HP:120
Lvl 3     HP:130
etc...

It would be nice if it came with a pref where you can change the amount of health it increases. Also it shows the level you are next to the player name, and it comes with its own variable where you can use VCE huds to display it.

Now granted this is a lot to do I understand if no one wants to do any of these but I would appreciate it if any one would at least try, and ill do what I can to help and make it happen and as always thank you in advance.
« Last Edit: February 02, 2014, 07:24:49 PM by YounqD »

Iirc this is coming in a Slayer update.

Iirc this is coming in a Slayer update.

Oh well perfect thanks for the info.

Now we wait....

Iirc this is coming in a Slayer update.

Erm, I said maybe.

Anyway you can sort of do this with the Ally Same Colors option and some magic with auto sort.

Well, I could insert the level up mod (using custom health) with the custom health mod I made.

Erm, I said maybe.

Anyway you can sort of do this with the Ally Same Colors option and some magic with auto sort.

I guess you can do that, they wouldn't take damage from each other because they are the same color right?

Well, I could insert the level up mod (using custom health) with the custom health mod I made.

How would it work though... I don't understand (brain fart)

How would it work though... I don't understand (brain fart)
I was thinking of a function with

Player::SetLevelHealthValues(%pl,%healthEachLevel,%list,%health1,%health2)

The %health[1-2] would add to the %healthEachLevel
%list will be like: random (between %health1 and 2); add; subtract; maybe a few more

I was thinking of a function with

Player::SetLevelHealthValues(%pl,%healthEachLevel,%list,%health1,%health2)

The %health[1-2] would add to the %healthEachLevel
%list will be like: random (between %health1 and 2); add; subtract; maybe a few more

Sorry I don't really know coding or stuff like that... but I looked at it and it makes some sense SOME...

I guess you can do that, they wouldn't take damage from each other because they are the same color right?

Right.



Triple Post:

Bump come on guys... ._.