Author Topic: [VIDEO] Cubes that act like the ground. (May float, support additional bricks)  (Read 640 times)

http://www.youtube.com/watch?v=iWbcix2QDSA

Zone bricks are nasty, and placing supports is a nightmare.

Changing the names in the save file to cubes that can float is super easy and exactly what I need.

Please tell me this might be a thing.



if someone suggested it before, which I'll bet they have, I didn't check, because I forgot. oops.

Well it's definitely possible, the only question is how easy is it to implement
Best case: we can tag the existing bricks to be baseplates and have them count as such (baseplates in the engine's definition, as in they are attatched to the ground)
Worst case: probably a package of the function used to see if the hammer is allowed to break bricks (fxDTSBrick::hasPathToGround() iirc)

Making bricks baseplate-able and adding admin wrench: A wrench that lets you do them base-plate able and indestructible

The issue here is that when you destroy a brick, the ::killBrick() method is used, which is a recursive, in-engine method. We can stop it from destroying the first brick, but further bricks run entirely behind the scenes.

Worst case: probably a package of the function used to see if the hammer is allowed to break bricks (fxDTSBrick::hasPathToGround() iirc)

fxDTSBrick::hasPathToGround() cannot be defined in TorqueScript.