Does anyone have ANY idea what's going on here?
I place down the default position keyframes, rotate a bone, and insert another, but Blender is behaving as if they don't exist. Playing the animation does nothing, arrow keying through the keyframes does nothing, no response on the 3D viewport. I animated on this file successfully before, however I re-imported the mesh (had some nonmanifold shenanigans from SketchUp's OBJ exporter) and replaced the rig.
Here's a video demonstration:
https://dl.dropboxusercontent.com/u/34404748/noDel/BL_F/image/umwtfblender.aviAnyone encountered this before? Perhaps I have some weird
and/or useless setting enabled by mistake?