Author Topic: Blender 2.49b: Animation System completely borked?  (Read 477 times)

Does anyone have ANY idea what's going on here?

I place down the default position keyframes, rotate a bone, and insert another, but Blender is behaving as if they don't exist. Playing the animation does nothing, arrow keying through the keyframes does nothing, no response on the 3D viewport. I animated on this file successfully before, however I re-imported the mesh (had some nonmanifold shenanigans from SketchUp's OBJ exporter) and replaced the rig.

Here's a video demonstration:

https://dl.dropboxusercontent.com/u/34404748/noDel/BL_F/image/umwtfblender.avi

Anyone encountered this before? Perhaps I have some weird and/or useless setting enabled by mistake?

You're animating the mesh, not the bones.

You're animating the mesh, not the bones.

Odd that I've never encountered this before... Thanks.

Locked.