Author Topic: [Badspot] Save file add-on memory  (Read 627 times)

This is a suggestion for the default BLS format.

Just like how there is an array of colorset colours at the top of the file, there should be some memory of uiNames and their associated add-on.

Example:
Quote
This is a Blockland save file.  You probably shouldn't modify it cause you'll screw it up.
1

ADDON   Brick_Sup_Brix   Super Brick
ADDON   Brick_ExtremeRounds   64x64 Orb
1.000000 0.000000 0.000000 1.000000 (beginning of colour stuff)
1.000000 0.137255 0.000000 1.000000

This way it could also give you a list of add-ons you don't have when trying to load a save, instead of printing the ui names into the console.

For the love of god, please.

Looks like a good idea to notify a player if a mod required is not installed or enabled when loading a map.

Well, you would need a way to know which uiname came from which add-on first.

Idea: can be integrated in the add-ons loading function, check new datablocks for uinames and then add them to the list for the currently loading add-on.
« Last Edit: March 21, 2014, 07:57:52 AM by Zeblote »