Author Topic: Final Fantasy styled combat?  (Read 355 times)

Turned based combat anyone?
Instead of me explaining it in vast detail I will summarize it with a scenario.

There are 4 players, 2 on each team. The players enter the battle ect. The game randomly decides which team will start based on who attacked who first.
(In this scenario team 1) The game chooses team 1, then a player on said team. The player gets to move and attack, then the player is teleported back to
his starting position, and then the rest of team 1 gets to go. After all attacks are made by team 1, the game switches over to team 2 and repeats every step
before switching back to team 1.

I've tried this many times with vce and register "if" events. It has come to my attention that certain aspects of this request are needed in code to make sure
the gameplay Is fluid and not just a timed event.