Author Topic: Bang!  (Read 1079 times)

The Basics
Bang was a (very addicting) card game that sort of takes the idea of the original Mafia(no i don't mean the gamemode, although it is similar), and makes it much more interesting.
There's four teams - the Sherrif, the Deputies, the Bandits, and the Outlaw.

The 'good' team is the Sherrif and the Deputies. The Sherrif's job is to kill all the bandits and the outlaw, and the Deputies' jobs are to protect the Sherrif. The Sherrif is the only person known to all the other players, so this makes it kind of hard. The Deputies aren't known, however(except to the Sherrif), and can use this to their advantage/disadvantage.

The 'bad' team is comprised of the Bandits, and the Outlaw. The job of the Bandits is to kill the Sherrif and his Deputies. Here's a twist though - the Outlaw's job is to kill everybody. Thankfully for whoever plays the Outlaw, he's not known(neither are the Bandits, unless you're the Outlaw, in which case you can pick out exactly who you hired, which is kind of essential).


The Weapons
Each individual guy gets a random gun, with it's own advantages and disadvantages(ex, it could be a weak six-shot revolver, it could be a really strong one-shot rifle), and only a limited number of bullets(depending on gun). You can get bullet refills from picking it up off dead guys, or you could find a bullet box somewhere and use that(somewhat rare, one-time use). This tends to make things really interesting, since when you run out of bullets, you're fairly toast. The good thing is, you could either right-click with your weapon to melee someone with it(or you could just stick in something like action melee i suppose). The advantage for people like the Sherrif and the Outlaw is that they get twice the number of bullets that they normally would with their gun - they'd get twelve bullets for their six-shots, and a one-shot would get two bullets. This makes them have an edge in combat, which is really needed by them over their employees/goons.

Feel free to add ideas to this, I've only just started thinking through all of it.
« Last Edit: March 18, 2014, 09:40:37 AM by AutoBahn »

Instead of double ammo in guns, just double ammo. You cant load 2 bullets in each hole of a revolver.

Instead of double ammo in guns, just double ammo. You cant load 2 bullets in each hole of a revolver.
Alright, adding to OP.


I have played this card game before, but in the card game the sheriff does not know who the deputy(ies) are either. I feel like that would make for some more interesting and hilarious gameplay, but it is your's and whomever decides to script this' choice. In addition, I really feel like only the sheriff should have the double ammo. If the outlaws did they could easily overpower the sheriff because of their numbers.
« Last Edit: March 21, 2014, 06:59:16 PM by Angear »

I have played this card game before, but in the card game the sheriff does not know who the deputy(ies) are either. I feel like that would make for some more interesting and hilarious gameplay, but it is your's and whomever decides to script this' choice. In addition, I really feel like only the sheriff should have the double ammo. If the outlaws did they could easily overpower the sheriff because of their numbers.
There's only one outlaw. Also, the only real reason I modified what you've said here is to balance the gameplay and to make certain levels of sense.

There's only one outlaw. Also, the only real reason I modified what you've said here is to balance the gameplay and to make certain levels of sense.
Oh. My mistake. I think in the game the Bandits are referred to as "outlaws" and the outlaw you are referring to is the "renegade" thats what confused me. Your "outlaw" (my renegade) definitely should have double ammo. I misread your post. Sorry for the confusion.