Author Topic: Steel of Glory -- Futuristic RP | Oh the Uncertainty.  (Read 3949 times)

Introduction

Steel of Glory is a futuristic, space station, 'dueling community' roleplay enviroment with monthly mission events, as well as over-arching storyline. The roleplay will take place in (x2) time, with long-term in mind. The server will not be white-listed from casual players, but will reward those who are responsible with their characters, and dedicated to the server. The story's primary setting of the roleplay is within the 'Lapis mid-rim observation station'; and the events of the Blue Star kingdom's 'Order of the Shard'.

Credit to: SkoopdaHoop, Mr.Nobody, xXBladicBuilderXx (AKA DarkStrike), 'You'; Everyone on This Topic: http://forum.blockland.us/index.php?topic=248100.0 , family/friends that told me I should do it.


Pre Registration? Check this section for server status and information.

You will find this information useful while making characters, or just studying the universe in general.
The reason for swords: http://www.mediafire.com/view/3z4hd0ppdbbdp1p/Why_Swords.txt
Some 'facts' about this roleplay: http://www.mediafire.com/view/efz6kavfbc7h0ln/Simple_Facts.txt
Index for Act 1;1 (Version 1-5): http://www.mediafire.com/view/uj0y2sq7n7ljxm7/Index,_Act_1;1.txt
Sector Map for Act 1;1(Version 1-5): http://i858.photobucket.com/albums/ab149/Zonedead/SteelofGloryMapAct11_zps1ca65d4c.png
^Save the image and view it from either Image Editing software, or windows media; you will be able to zoom on details without blurring^



Index




Setting the Stage

Major Ascension
Recorded Rotation #0-0-(0)
Rotation years were employed at the start of the Major Ascension. One rotation year is completed when the largest sun 'Voluma' completes a full axis rotation. A rotation is equal to roughly 0.92 'earth' years, divided into four quarters; with 328 days in a single year, EG: Rotation #753-1-(162).


At one point; human-kind lived upon the surface of a single planet, however starvation and sickness had lead the sentients to spread beyond the surface of their cramped world. Major governments; their resources, military, and percentile of the citizen population were loaded onto each' newly manufactured transport cruisers, with courses set to pre-explored sections of the galaxy.

The funding groups being: the global parliaments (north, south, east, and west) of the planetary monarchy, the S.A.H (Science Advancement for Humankind) which had primarily contributed the research design of the transport barges, U.R.G (United Regions of Geshura) a longstanding totalitarian empire of the central continents; as well as the smaller and more recent F.S.S (Free Sentients Society) which invited destitute citizens to be part of it's laboring crew, military, and population stimulus. The planet's surface was essentially left to suffering. Despite the decrease in overpopulation, it's citizens were swallowed by the criminally
funded governments that were left behind.

During travel, the groups started to split off from one another politically.The U.R.G, being the second largest fleet as well as the earliest to depart, had split off upon exit of the atmosphere: with half of it's forces leaving for the 'Minimalis' system, and the other heading for the far northern reaches of the 'Lapis' system and eventually spreading southward.

The 'global parliaments', upon reaching their destination of the 'Voluma' system, succumbed to in-fighting between the divisions, eventually severing into factions within each house. They continue to this day in being both enemy and ally to each other, within the chaotic center of the galaxy.

Most F.S.S ships spread out around their home planet; populating all inhabitable surfaces within the 'Rempturen' system, few fleets had ventured southward to join the U.R.G at 'Minimalis'.

The northern sector was the destination of the S.A.H, however due to an unkown phenomenon: only a small fraction of it's forces made it to the 'Selude' system. No further reports were received from the missing fleet.


Humanity had survived; now spanning the majority of the planets within the star system, nothing may stop it from growing. With such fast development; it would be surprising for there to be tranquil evolution.


Recorded Rotation #5230-3-(311)
Whilst many of the inhabited planets have turned to independence; there are still many governed by remaining orders of old law. The longevity of the 'Blue star' Kingdom within the 'Lapis' system, the liaise of the 'Warlord Kingdoms' of 'Voluma'; the minor 'White Moon Republic' of 'Ulicia', as well as the scattered 'Black Tail' raiders that inhabit the asteroid clusters among all sectors. War is a continuing effort, as well as an ever-changing field; what fresh shadows that may cast upon: have yet to be known.




Server Status -- News

Special Events: Dedicated server open Friday May 16th.


I don't know if this roleplay will actually start, I will unlock the topic when I feel it is correct.




Rules
(Server, and RP; in order of severity)


Roleplay Rules:
Alphabetical characters are to help further define the rules.


1.Use OOC for all 'OUT OF CHARACTER' dialogue (E.G: 'Lel, sup guys')
  A:If you make a mistake, simply correct yourself by typing '*' into OOC after the error'd message
2.No random, deliberate 'killing'; outside of events (Deathmatching)
  A:Sparring is standard within the home station, and does not count as killing; unless declared so by both players.
  B:'Deaths' that happen within the home station, must be agreed upon by both the killer and the victim.
  C:Most events (missions started by an Admin) allow 'death'; being defeated a certain number of times will kill off your character
  D:Once consented to allow killing; these values apply before a character is considered dead: 'New player'; 2 'deaths', Regular player; 4 'deaths',
     Member player; 5 'deaths', High Ranking member; 6 'deaths' (this is within' a single session of course, not over all).
  E:Please for the love of all that is; don't 'Cops and Robbers' your way out of a death. (OH BUT THEN THIS HAPPENS)
  F:If the end of a duel to the death is reached, and the victor decides to 'only cut off your leg' to incapacitate you; it doesn't have to count as a death.
3.Don't deliberately break roleplay (you will be informed the first few times)
  A:"We've come to a point of no return, they've amassed their armies before us and outnumber us greatly." "Well; yolo."
4.Try not to shift attention/favor towards yourself/others (to the point of annoyance)
  A:"LASER VISION!"
  B:"Guys I have this super awesome sword" "Where is it?" "Well, it's always in my bag, because it was my
       dads and I like to keep it safe! No, you can't see it." "Okay." *Double Kick*
  C:If your character is a bit of an attention hog, that's fine; but we'll all know the difference.
5.Don't 'make things up' as you go along (see rules 3 and 4)
  A:Leave that 'Cop-Outs and Robbers' stuff at home
  B:Earth doesn't exist, neither does a killer asteriod that destroyed earth, and you were the only remaining survivor that
     was sent in a futuristic space taxi-cab, in cryo-sleep; to our lovely station in another universe.
  C:Read the Index and crosscheck universe information if you're unsure about something
6.Characters are always able to die, even admins' (See rule 4 and 5)
  A:No there is no cure for super poison, because there is no super poison


Server Rules:


1.No Racial/loveist slurs, or F-bombs (of any kind)
  A:Nig-nogs, Ching-Chongs, Bean-Backs, Stick-Bundles, Bad-Cats, and Flim-Flams; are prohibited.
2.No Over-loveualization
  A:'Soft-Core' tones are acceptable, if kept at a minimum.
3.Keep OOC to a minimum
  A:It really distracts from roleplaying, and it's spammy.
  B:It's quite alright if there are less than four players.
4.Don't perpetuate conflict. (See rule 3)
  A:We have private chats for a reason.
5.No you can't be admin
  A:Don't ask
6.If you somehow are admin, no abuse
  A:Warn Before banning.
  B:No vengeance bans.
  C:Reduce your warping to minimal.




Applying
(Applying for Regular status, as well as Order Member status)

If you want to 'Pre-Apply': read the Information section

Check the 'Character Creation Tips' for advice concerning enlistment or registration.

Regulars do not have to enlist, and may play without enlisting, however they do have more access to in-game
items. For a player to become a regular, they must both apply for it on this topic as well as demonstrate
their responsibility as a player, both 'IRP' and 'OOC'. Once you've applied for the 'type' change, you will
have to wait to be accepted by myself before it will take effect in-game, be patient. Regular status translates
throughout all characters made within the server by one player.

Once a player has become a regular, they may make a separate request for a specific character (made by an application)
for enlistment within the station; you may also apply for enlistment in the same post as your Regular request. There are no
tests required to enlist, however; once accepted: you may be tested to improve your rank within the clan.


There are currently two paths for enlistment: Warrior and Troop.

The Warriors are focused mainly on combat, and will be involved with the most missions away from the station. They will learn the ways of the blade, gaining the strength, and field specialty: to become the ultimate soldier. If you are really in it for the combat as an endgame, and the dueling as grind-game: this is the path for you.

Troops are the crew of the station; oriented in any operation or matters that concern the well being of the base itself. Troops may be found maintaining the station's defenses, as well as manning them in a time of need; as well as providing security measures, as well as other services inside the base. Despite this, it isn't rare for a valuable troop to be chosen for an out of base operation. If you're in it for the home-team, and a more social aspect: this is the path for you.

You are able to change paths a few times per character, however: if going from troop to warrior, you will typically start at a lower rank.


Regular Application: * = Required Fields
*In-game Username:(Your Username, E.G: Badspot, Tezuni, Deadzone)
*Blockland ID:(The number attributed to your account in Blockland)
*Character Name(s):(List at least one name of a character that you play as (you don't need to list them all if you want it secretive))
*Character Description:(Pick one of your characters and describe them, backstory; likes and dislikes, etc)
 Player References:(Names of players that may attest experience with you in the server)
 Why you want to be a regular:(Seriously, why?)


Enlistment Application: * = Required Fields (Must already be a Regular)
*Character Name:(The name of the character that is joining recruitment)
*Character Age:(How old are they?)
*Character Gender:(Yes/No?)
*Character Path:(Warrior or Troop?)
Why you wish to enlist:(Okay now you're crazy, why do you do this?)


Character Creation Tips:

If you're not getting very far in the roleplay; the following will help you do so.

1.Read the Index and look at the Map
  A:Pick a planet that exists within the index.
  B:If you are a 'special-case', PM 'Deadzone' about your character.
2.Check your origin
  A:If your character originated from, say, an enemy kingdom; have a good reason for them to be 'joining the other side'.
  B:If your character came from the other side of the sector; have a good reason and method for why/how they did it.
  C:If your character isn't a generic human, PM 'Deadzone' before making the character a thing.
  D:Artificial lifeforms are possible, but make sure the origin is correct: PM 'Deadzone' before making the character a thing.
3.Children won't get to do much
  A:The enlistment age minimum is equivalent to sixteen, unless given a grant by a lord.
  B:As a child, you won't get weapons beyond fists.
4.Station enlistments are made on-station.
  A:If you want to be recruited onto the station, you have to enlist on the station.
  B:Members of the 'BlueStar' military, would only be able to enlist on the grounds of 'transfer' to the station grounds.
5.Read over your back-story
  A:Blending is the key. Making a character that fits into the roleplay; without standing out too much, is a good starting point.
  B:Your character doesn't have to be from a 'super-awesome' origin in order to do cool things in the roleplay.
  C:Have a good reason for everything in your character's backstory.
  D:Avoid needless origin-drama unless if it plays a crucial part in your character's personality. Not everyone's parent's died at birth.




Rankings
(Ranks for each path, and how to improve)


While holding a specific rank, make sure that a Prefix (when setting your name with /RPname) is set to the abbreviation for your corresponding rank.
EG: [OS]Jake LovelyMan -- OS= Officer Secondary

Warrior Path:                
                                   T3               T2
T5            T4         /-- Infiltrator -- Seer --------|
Squire -- Blade-Man
                            \-- Sentinel -- High Sentinel -|

T1 Positions:Lord, Grand Sentinel; Lord Status is granted by the Grand Lord. Grand Sentinel status is awarded by challenge (see Special Events).
T1 Exclusive: Grand Lord; essentially the king figure, coordinating the resources as well as the major choices made for the station.

The Squire is the entry ranking, you gain this ranking just by getting you application accepted. Completing your basic training will earn you the rite of the basic rank: Blade-Man; two tries per training course. Once you are a Blade-man, you must seek someone to apprentice under; warriors that are at least tier three in ranking may oversee you. You will learn under their guidance, and gain their approval to begin the aptitude.

The aptitude, once given the chance to take: will decide which path you are more suited for. Physically and mentally, are you a warrior of the front-line or a specialist found next to the enemy? After completion of the aptitude, and grant of the tier three ranking: advancement to tier two may only be found through the grant of a Lord or Grand Lord.

The tier one position of Lord is only granted from the Grand Lord, as previously stated. The Lord's main responsibility is similar to such of the Grand Lord, however; choices as well as oversight, are done within the Lord Council. A unanimous decision must be made among the lords, for a request to be fulfilled.
Grand Sentinel, a status that only one may hold: for they are a mighty warrior of the clan.


Troop Path:
           E                                           W                              O
Recruit -- Crewman -- Officer Secondary -- Officer Primary -- Colonel


Higher Officer Positions: Secondary Command, First Command; the position of First Command is chosen by either Lord Council or Grand Lord. Secondary command positions are vouched for by the First Commander, and then approved by either Lord Council or Grand Lord.

Much like the Squire, the Recruit is an entry level position; once a player completes their basic training, they will be promoted to Crewman. Ranking up to Colonel is justified through service days and testing, as well as remaining during times of combat.

Commanders, both First and Secondary; called upon during times of stress: a full control room contingency and station attacks, to organize the crew to their positions. The Admiral performs a similar role except at a much higher privilege, they will be called upon more during times of great stress, or during strategic planning.
« Last Edit: May 13, 2014, 03:58:54 AM by Deadzone »


Employment
(Benefits, and Requirements)

Seeking employment when it is available will make you more likely to attain promotion, and be picked for temporary positions in time of need.

Universal
T5-T4/E:
Security Officer: Keeps trouble-makers in line; equipped with Holo-Restrainer, and full privilege and responsibility of the holding cells.
Medical Staff: Assists in treating the wounded; will carry duty kit at all times.
Engineer: Performs general maintenance/cleaning on the station, as well as repairing the assets of war; has access to various engineering items.
Culinary Staff: Cooks meals in the mess hall, soldiers need to eat too; holsters a spare sandwich in their back pocket (not really).

T3/W:
Instructor: Teaches the 'Pre-Written' Classes, basic training, combat instructions, etc.
Security Commander: Like the Security Officer, but they all report to him. He keeps the Officers in line. (Requires experience as Security Officer)

T2/O: Professor: May teach both 'Pre-Written' Classes, as well as curriculum that they come up with; armed with creative freedom, respectively. (Requires experience as Instructor)

Warrior Only:
T5-T4:
Servitor: Lives to assist an assigned higher ranking officer, regardless of apprenticeship. Not for the most defiant of will.

Troop Only:
W:
Medical Specialist: Takes the lead during stressful medical situations. (Requires experience as Medical Staff)
Engineering Officer: Takes the lead during large scale repair or construction projects. (Requires experience as Engineer)
Control Staff: Assists in the control of the ship, when AI isn't enough. (Requires any previous job experience)

O:
Station Scientist: Conducts personal research, identifies the significance of U.F.Os seen through observation. (Requires grant from Admiral, Lords, or Grand Lord)

Applying for a job position is similar to applying for a member position, however; you may change jobs at any time as long as the application is approved.
Fill the following(requires that you enlist):

Employment Application: * = Required Fields
*Character Name:(The name of the character that is seeking employment)
*Character Path:(Warrior or Troop?)
*Job Position:(Position of choice?)
What makes you choose this job:(Is it just the perks?)




Current Job Listings
(Openings are as listed)

Engineer:None
Security Officer:None
Culinary Staff:None
Medical Staff:None
Servitor:None

Instructor:None
Security Commander:None
Medical Specialist:None
Engineering Officer:None

Control Officer:None
Professor:None
Observation Scientist:None



Class Schedule
(Class subjects, times, and instructors)

Basic Warrior Identify
Date:No Scheduled Date
Instructor/Professor:None
Are you worthy to stride down the path of the warrior?

Basic Troop Training
Date:No Scheduled Date
Instructor/Professor:None
Molding the recruits into crewmen.


Players and their Characters
(Regulars, Warriors, Troops)

WIP




Factions
As well as significant groups within them
(Will be updated as the story develops, no spoilers!)

Blue Star Kingdom
A secluded kingdom within the upper sector of the star system. The Blue Star, under the monarchy of King Tridanis; is typically reserved when it comes to conflict with other political groups and prefers to maintain good standing with all. The military of the kingdom is primarily concerned with a hefty structural defense, highly trained soldiers in place of a large army; the strong energy source gives them the most powerful shields in the star system as well advanced energy weaponry, which is fitted to most of it's standard troops.

The wealth of the kingdom as well as it's name origin, is attributed to a crystalline cluster; which impacted with their home world
of Lapis 2 many centuries ago. Harnessing the energy material structure of the 'Blue Star' crystal, outputs a high amount of energy
over a long period of time, unparalleled by any current energy resource currently known within the system; making it a highly
profitable export, though the kingdom seldom allows it to be traded.

Order of the Shard
Working within a liaise of the Lapis mid-rim observation station, the order typically operates outside of their home system; dealing with the protection of diplomatic envoys, minor forward assaults, and intelligence gathering. The Grand Lord of the station: Kiilin Ghray, is well established among the Kingdom's court.

Order of the Raven Knights
The leader within the 'Lapis Internal Defense Grid', they close guard the monarchy home world; as well as oversee the defense of the Lapis system itself.


Black Tail Raiders
A significant pirate group, their raids on kingdoms and empires alike make them a large nuisance, though they are not to be underestimated. Members of this group are typically former military forces, powerful crime syndicates, and known 'hired guns'. The base of operations for the majority of it's members, is well hidden and defended.


Independent
Planets or stations may sometimes be independently run, without the assist or known involvement of any major political groups.
(Shows up as mid-grey on the sector map)


Miner Union
While not one of the larger political groups, nor an occupant of planetary territory; the Miner's Union is crucial to all mining operations within dangerous asteroid fields; the transporting between and from the danger zones as well as star system mapping; deep space & transit route mapping, and provides almost every major political group with natural resources both common and rare. Their direct grounds of operation is in and around the Perdosa system.


Warlord Kingdoms
A large group of totalitarian kingdoms, each territory varying in laws, taxation, and traditions based on the current ruler; with a loosely held 'cease fire' agreement between each one.
(Shows up as dark magenta on the sector map)

White Moon Republic
The political leaders on the surface of Ulicia 3-D, established from the pride that the locals have for their pale-surface home. The wealth of the Republic is found through it's planet's valued resources, as well as selling plots of land to wealthy patrons for private homestead. The military that is stationed within the capital exists only to guard it's citizens, as well as enforce planetary law.




Past Events Timeline
(WIP)

Current Events Timeline
(WIP)
Starting point in this timeline -- RR #5230-3




Pictures

The station


A security officer, inside the cell block hub


A garden


A map of the sector, Currently Act 1;1 (save image as and open with windows image viewer, zoom to see details)
« Last Edit: May 13, 2014, 12:31:08 AM by Deadzone »

Deadzone, I have a saved copy of the map from when you beta'd the swords. I wanted permission before I used it to make it into a TDM. I'll recolour it and everything, and remove parts.


Deadzone, I have a saved copy of the map from when you beta'd the swords. I wanted permission before I used it to make it into a TDM. I'll recolour it and everything, and remove parts.
Feel free, but if you could direct people to this topic when they ask where the build came from; I'd really appreciate that.


thats a big op lol
Yes it is! It's also been heavily updated. New pics uploaded of armor and station have been uploaded, as well as more information about the station's owners.

Feel free, but if you could direct people to this topic when they ask where the build came from; I'd really appreciate that.
Will do.

The beginning is approaching, however: I still need more people to pre-register, my crew is quite small.


I've been making continuous updates to the station itself, as well as adding some new items:

A sparring system that simulates a duel, without actually killing the loser (so they don't have to run all the way across the station for losing a duel).
Adding more detail to the station, consoles; more console commands, emergency lighting, etc.
Finishing up spawn rooms with character creation.
Making more armor; Ankor, a helmet used for scouting:

« Last Edit: May 13, 2014, 12:17:28 AM by Deadzone »