Author Topic: Cube World quests preview  (Read 1979 times)

I played it online with a bunch of guys from Blockland.
Quite fun

I took all of my skill points and put them into sailing or whatever and got a boat

Ain't no one gonna catch me

hang gliding though
you can go soooo far hang gliding as warrior

am i the only one that doesn't regret buying this?
i love this game lol
playing with friends is fun
I remember playing it in Jaydee's server

it was fun as forget. Played it for hours on end.

I remember playing it in Jaydee's server

it was fun as forget. Played it for hours on end.

I remember that! Then I ended up hosting my own server because if I recall JayDee's connection was meh.

I forgot what level I made it to, I lost my character from last time, I think it was level 138 legitimately.

doesnt really look like it took that long to add on. just a bunch of generic and boring quests, and people are eating this right up. this is why procedural generated EVERYTHING isn't as "EPIC" or "AWESOME" as everyone thinks, because it's never done right and you're left with a dull and lifeless world. It's like they adopted mad libs for their quest system, and just had a script fill everything in.
"This pot needs ______, so go kill ___ and pick some up! Oh and when you're done some _____ will spawn, kill them and get ____"
"Kill some ____ in the forest than return to be and get a _____"
And they did it in the most boring possible way too. They actually had to keep skipping the combat because it would've been to tedious, repetitive, and boring to watch, and this is an ACTION game.

They could have made it interesting, like generate two kingdoms and assign random beliefs/customs to them, and generate things accordingly. If the two kingdom's have opposing values, it would generate a questline where you can side with one and help them defeat the other, which then opens up more quests and you're recognized as a hero. Or they can actually have a generated raider group that plans to attack the kingdom, and you either help invade or defend. The procedural system had potential to be really cool and make for some cool stories (see: dwarf fortress), but it just winds up making the world feel bland and boring.

this is why procedural generated EVERYTHING isn't as "EPIC" or "AWESOME" as everyone thinks, because it's never done right and you're left with a dull and lifeless world.

This is the main problem with Cube World for me. Because everything is randomly generated, pretty much nothing is unique and the entire world just lacks "personality".

This is the main problem with Cube World for me. Because everything is randomly generated, pretty much nothing is unique and the entire world just lacks "personality".
Nah, it just lacks content which makes the world very shallow

I would play it, but I'm at my grandparents and their computer is crap.
Maybe if I get a laptop.

doesnt really look like it took that long to add on. just a bunch of generic and boring quests, and people are eating this right up. this is why procedural generated EVERYTHING isn't as "EPIC" or "AWESOME" as everyone thinks, because it's never done right and you're left with a dull and lifeless world. It's like they adopted mad libs for their quest system, and just had a script fill everything in.
"This pot needs ______, so go kill ___ and pick some up! Oh and when you're done some _____ will spawn, kill them and get ____"
"Kill some ____ in the forest than return to be and get a _____"
And they did it in the most boring possible way too. They actually had to keep skipping the combat because it would've been to tedious, repetitive, and boring to watch, and this is an ACTION game.

They could have made it interesting, like generate two kingdoms and assign random beliefs/customs to them, and generate things accordingly. If the two kingdom's have opposing values, it would generate a questline where you can side with one and help them defeat the other, which then opens up more quests and you're recognized as a hero. Or they can actually have a generated raider group that plans to attack the kingdom, and you either help invade or defend. The procedural system had potential to be really cool and make for some cool stories (see: dwarf fortress), but it just winds up making the world feel bland and boring.

Yeah I have no idea why or how people could play this for a week even. The entire game is literally just the same thing, different power level.

Nah, it just lacks content which makes the world very shallow

That, and the fact that like Chrono said, everything is the same except different power levels.

The biomes should be smaller i think.

Your forgetting it lacks people, actual players as well.