Author Topic: Bot PrefersRanged event  (Read 537 times)

Like, A bot will try and keep its distance from a target. I know the bot events had this event, Can someone create this for the new bot system

In all honesty the bot system probably needs to be revamped in it's entirety. I'd love it if there was ways to set how the AI would respond to seeing someone, how it would fight, and some basic pathing(ex. search for players, then stop and fire when a player is sighted, or run away and then attack the next time the bot sees the same player, or something).

In all honesty the bot system probably needs to be revamped in it's entirety. I'd love it if there was ways to set how the AI would respond to seeing someone, how it would fight, and some basic pathing(ex. search for players, then stop and fire when a player is sighted, or run away and then attack the next time the bot sees the same player, or something).
yeah i agree