Poll

What new stuff do you want to see in Blockland

Gamemodes
25 (69.4%)
NEW JETS!! :D
11 (30.6%)

Total Members Voted: 36

Author Topic: What new stuff do you want to see in Blockland  (Read 3346 times)

-More vehicles
-More bots
-More gamemodes
-More colorsets
-More bricks
-More clothes and hats and faces (aka more sweg)

you can get all of these you know

you can get all of these you know
You can't really get new hats

I wanna see people build more lego things, preferably things from old popular lines such as classic space.


...yes you can???

He means without Hatmod. We're stuck to a very limited selection of hats, which, then again, we're having an update to solve that.

then again, we're having an update to solve that
coming out sometime in the next 5 years.

get rid of those stuffty shaders and get maps back
this

People praised the shaders update removing maps and terrains because it made people more creative.
Problem is, over half of the people who play don't play to be creative. They play the fun gamemodes and servers. Fort wars, terrain dogfights, races, etc. All near impossible with the new system.

this

People praised the shaders update removing maps and terrains because it made people more creative.
Problem is, over half of the people who play don't play to be creative. They play the fun gamemodes and servers. Fort wars, terrain dogfights, races, etc. All near impossible with the new system.

tell me exactly why it isn't possible to host a fort-wars just because we don't have maps. tell me why it isn't possible to build terrain, or even use one of the many terrain generators out there and host a 'terrain dogfight'. and races? are you serious? there's a loving racing gamemode included in the game by default for christ's sake.

Bytewise file input and output.
Vehicles that function with PhysicalZone gravity.
64-bit integer and floating-point math.
The ability to get a vehicle's rotational velocity.
The ability to detect if a player is sitting.
A more flexible ShapeBaseImageData system.
Constructive solid geometry.
Vast speed improvements for objects or some proper way to move large sets of data from one function to another. Arrays, for instance.
Full networked ARGB color codes.
Support for Unicode, or ASCII which hasn't been horribly mangled.
The ability to send a command to the server with more than 255 bytes of arguments.
The ability to send a command to a client with more than 255 bytes of arguments.
The ability to rotate GuiBitmapCtrl and GuiBitmapButtonCtrl objects.
The ability to stop sounds played on a client from the server side.
Being able to implement phasing.
Non-null-terminated strings.


There's a lot of stuff I would like to see in Blockland, but I doubt I'll actually see any of it.
« Last Edit: July 20, 2014, 07:06:55 AM by Xalos »

-snip-
The only of the 3 remotely possible is dogfights which can have huge terrains built.
In case you haven't noticed, this game's vehicles are stuff when it comes to bricks. Terrains were amazing for races because vehicles interacted so smoothly with them. Vehicles constantly get stuck in bricks and bounce off of them. As for fort wars, are you joking? Fort wars on a flat slate map is extremely boring. Height changes in terrain and interior maps (good ol Nieb's Model House fort wars) are what added complexity and depth to enemy attacking plans.