Bytewise file input and output.
Vehicles that function with PhysicalZone gravity.
64-bit integer and floating-point math.
The ability to get a vehicle's rotational velocity.
The ability to detect if a player is sitting.
A more flexible ShapeBaseImageData system.
Constructive solid geometry.
Vast speed improvements for objects or some proper way to move large sets of data from one function to another. Arrays, for instance.
Full networked ARGB color codes.
Support for Unicode, or ASCII which hasn't been
horribly mangled.
The ability to send a command to the server with more than 255 bytes of arguments.
The ability to send a command to a client with more than 255 bytes of arguments.
The ability to rotate GuiBitmapCtrl and GuiBitmapButtonCtrl objects.
The ability to stop sounds played on a client from the server side.
Being able to implement
phasing.
Non-
null-terminated strings.
There's a lot of stuff I would
like to see in Blockland, but I doubt I'll actually see any of it.