Author Topic: Better TF2 Weapons  (Read 601 times)

Requests:
Stock Weapons for each class
Make models more akin to the game
1 unlocklable for each load out slot(Primary, Secondary, Melee)
So that would make 3 unlockables for each class(Weapons that perform a lot different from the stock weapon don't count towards this(Such as huntsman, jarate, etc.))
Make damage exact from game
Invisibility watches(Stock, C&D, Dead Ringer(That doesn't break slayer)
Buildables
ANYTHING ELSE I'M FORGETTING


demian and pi have some models laying around that havent yet been released

http://github.com/portify/Weapon_Package_TF2

Not nearly complete, but it's a start. Random crits (mini-crit and crit) based on weapon type, fire type and recently dealt damage. Proper reload/fire speeds, spread, etc. Damage modifiers accurate to TF2 (falloff, random modifier, etc.) and a few other things.

http://github.com/portify/Weapon_Package_TF2

Not nearly complete, but it's a start. Random crits (mini-crit and crit) based on weapon type, fire type and recently dealt damage. Proper reload/fire speeds, spread, etc. Damage modifiers accurate to TF2 (falloff, random modifier, etc.) and a few other things.
thnx mate. Release when complete?



doesn't mean we can't continue it
yah i ik, just saying that i think port stopped working on it.