Author Topic: Were do I look for original Torque game engine  (Read 942 times)

one minute of searching on google:
http://www.garagegames.com/products/download/111/

Isn't the full version free since it was open sourced? Why does it say its a demo?

Isn't the full version free since it was open sourced? Why does it say its a demo?
I can't find any evidence at all that it's open-source

instead of focusing on better hardware
focus on better algorithms and optimizations

ADVICE FOR YALL GAME MAKERS, stop this better computer stuff. fix your game and stop being annoying. i dont need 100 cores clocked at light speed to run a silly game.

instead of focusing on better hardware
focus on better algorithms and optimizations

ADVICE FOR YALL GAME MAKERS, stop this better computer stuff. fix your game and stop being annoying. i dont need 100 cores clocked at light speed to run a silly game.
there's a fine line

you obv can't make thousands of active physics objects rendering in 3d space on a processor from the early 21st century but you can certainly make your terrain generator efficient enough to generate chunks of terrain without bringing the game to a halt

you can squeeze out every last bit of performance possible but you won't be able to run software on hardware that can't support it

you can't dismiss mass performance issues as "toaster" for no reason, there has to be sufficient evidence for that demand, but acknowledge when that justification is there
« Last Edit: September 15, 2014, 11:55:51 PM by otto-san »

Tell him to make his own stuff.

There's lots of fantastic tutorials for DirectX so that you can render your own 3D models.

ADVICE FOR YALL GAME MAKERS, stop this better computer stuff. fix your game and stop being annoying. i dont need 100 cores clocked at light speed to run a silly game.
no
get a real computer
you don't need that, but you do need something not from a decade ago in order to run a modern game
you can't expect programmers to perform miracles because you're cheap

Tell him to make his own stuff.
There's lots of fantastic tutorials for DirectX so that you can render your own 3D models.
trust me, actual companies have a way better idea what they're doing than any single guy googling directx rendering tutorials will
not to mention how it makes one's waork flow infinitely smoother and you'll have more support with issues