Author Topic: moving environment?  (Read 3668 times)

I could recreat it in sketchup if you want
That'd save me some time, sure.

Make a fancy static shape tree. Create an animation that moves the tree at constant speed in a specific direction for a long distance (from out of the view, past the train, to out of the view again).

Spawn loads of these trees, and play the animation in a loop.

Make the ground texture move with the same speed for even better effect.
This would likely be the best way to do it.
Perhaps different animations to go at different speeds, such as 40bps, 50, 60, etc.
I wouldn't mind seeing this done, along with maybe some other models such as mountains that can be placed further back and slower to give a better illusion.

Would also be cool if you made an animated environment that made everything look like the train was moving through a countryside, and then make the whole simulation seem to tilt to simulate inclines and turn to simulate turns.

You can replace the model of the hazard-train vehicle to be a tree and then spawn a bunch of them repeatedly.

Nevermind that idea was stupid compared to the projectile one.

« Last Edit: September 29, 2014, 02:48:32 AM by Kishgal »


"The video you have requested is not available."
man, youtube
well whatever i'll just wrap it up and release it later

Best you can do I think is projectiles/emitters in the shape of trees and moving clouds