Author Topic: Changing Slope of Terrain Bricks  (Read 16005 times)

You can make it with 2 convex collision boxes easily
Though I'm not sure if you can use multiple collisions for brick DTS collisions
So I guess you can have more than one collision box in a DTS file for bricks, that's how Ghost did it for ModTer

Someone please keep me updated if terrain bricks like this are made; I've needed them for quite some time.





Use two separate mesh objects for the collision. Torque supports up to 10 collision mesh objects, if I'm not mistaken.

Use two separate mesh objects for the collision. Torque supports up to 10 collision mesh objects, if I'm not mistaken.
Yeah I'm pretty sure that's true since the max box collisions you can define in a blb is 10

I've made tests with up to 300 convex collision meshes in a single dts, but it would randomly decide to work or not work. There doesn't seem to be a hard limit except for weird glitches if you exceed 256 collision surfaces (also causes console error). It depends on the exporter you use.

I've made tests with up to 300 convex collision meshes in a single dts, but it would randomly decide to work or not work. There doesn't seem to be a hard limit except for weird glitches if you exceed 256 collision surfaces (also causes console error). It depends on the exporter you use.
Oh god