Author Topic: A better player size event  (Read 4556 times)

The default also ranges from 1 to 5.
No it doesn't.

.2 to 2? Never seen that before.
I guess you never used the default setPlayerScale event then?

The default also ranges from 1 to 5.
.2 to 2? Never seen that before.
Using EVAL you can get it to work

And speaking of which, could we also get an event that has separate X Y & Z like you do in eval, so you can make people abnormally tall or short or fat (or flat)  
« Last Edit: October 15, 2014, 04:33:36 PM by Mr.Blocko »

And speaking of which, could we also get an even that has separate X Y & Z like you do in eval, so you can make people abnormally tall or short or fat (or flat) 
Code: [Select]
registerOutputEvent(Player, "setPlayerScaleBetter", "float 0.1 5 0.1 1" TAB "float 0.1 5 0.1 1" TAB "float 0.1 5 0.1 1");

function player::setPlayerScaleBetter(%player, %a, %b, %c)
{
    %player.setPlayerScale(%a SPC %b SPC %c);
}

Happy?

Sorry I misspoke, I meant EVENT :p




-snip didn't read that post above this-
neat idea though