im sorry if im late but, according to my edits on some vehicles...
the car glitching can be reduced but can't be reduced which there is no glitching,
apparently the cars dont glitch much if you place the value as 0 on the runOverpushScale
runoverpushscale deals with the pushing when you ram a car, wow how stupid am i not to notice that!!
ontopic: they are just fine and needs to be configured properly otherwise they wont be really used in
any races.. i hope this helps you guys to make cars not glitch to losing one of their tires