Author Topic: Break_In [Kickstarter]  (Read 4424 times)

After spending the first 700k on everything, there isn't much to do besides revel in your fortune.
Demo

lol yeah this game is kinda poopy sry
how so?

hitboxes are broken, can't get more ammo in half the missions + you only start with 30-40, enemy AI has 100% accuracy

this isn't a good demo, don't bother pulling the placeholder excuse.
it's not a good demo because of the buggy hitboxes and low ammo count?

Demo
how so?
it's not a good demo because of the buggy hitboxes and low ammo count?

 the bugs make half of the game's demo unplayable

the bugs make half of the game's demo unplayable
Works fine for me. The AI isnt too great or anything, but other than that, it's perfectly playable on my end.

I can assure you that there will be better AI, better hitboxes and more balanced gunplay and ammo in the release

Works fine for me. The AI isnt too great or anything, but other than that, it's perfectly playable on my end.

I can assure you that there will be better AI, better hitboxes and more balanced gunplay and ammo in the release
The only bug I've found is that sometimes you don't draw your weapon.

I love the concept of the game and would donate if I could. But plenty would need to be done to make this an FPS version of "Epic Quest For Mighty Loot"

Maybe we should be able to change the safe-house to our standards? Like move walls and floors and such around?

Installing, cant wait to play

Installing, cant wait to play
What your name?
So I can rob you instantly.

No it's not, anything is powerful if "used right".
Unity is most powerful by never using it, ever, please for the sake of everyone.
see kerbal space program
the exact opposite of what this guy is talking about
ksp uses it properly

Bump

The dev has put the game up on greenlight, so now I have a reason to bump it
http://steamcommunity.com/sharedfiles/filedetails/?id=399975665