Author Topic: Gun builder add on  (Read 986 times)

/title
An add on that lets you build the gun then use it in combat

The closest thing I can think of would be making a bot with a bunch of different nodes that you can hide/unhide and re-color. Then have an item with a blank model. When the player selects the phony item, it mounts the bot to their hand. When they fire, create the projectiles manually based on what kind of gun it is.
« Last Edit: May 12, 2015, 02:07:28 PM by jes00 »

The closest thing I can think of would be making a bot with a bunch of different nodes that you can hide/unhide and re-color. Then have an item with a blank model. When the player selects the phony item, it mounts the bot their hand. When they fire, create the projectiles manually based on what kind of gun it is.
Y Ex10^999999999999 S

The closest thing to this is the advanced weapon pack which is kinda limited right now.

Sooooo.....kinda like buildable vehicles but weapons?

custom guns sound like a pain in the ass to balance and i dont know how loadout did it, plus you've gotta work out a billion models and projectiles and effects and stuff

the work that would go into this project is super disproportionate to the returns

you've gotta work out a billion models and projectiles and effects and stuff
The buildable vehicle is something like 8x16x10, but there couldn't be 1280x(amount of colorset colors) models/possibilities premade. How did Buildable Vehicle do it? Projectile might be a problem, though

https://www.youtube.com/watch?v=279T8m4K28I
« Last Edit: May 12, 2015, 09:25:12 PM by GMO Ferret »

How did Buildable Vehicles do it?
Similar to the method I suggested above. Bots.

The buildable vehicle is something like 8x16x10, but there couldn't be 1280x(amount of colorset colors) models/possibilities premade. How did Buildable Vehicle do it? Projectile might be a problem, though

https://www.youtube.com/watch?v=279T8m4K28I
You only need a node for each possible part, not each full combination. Colors can be changed easily. However if chosing a different part for one thing should result in a different position of something else, you will need both full combinations.