Author Topic: Turn-Based Strategy Styled Mod  (Read 754 times)

Items:
Selector: Can be aimed at a unit to select them
Checker: Can be aimed at a tile to check if the selected unit can be moved to that location
Action: Can be aimed at a tile to move the selected unit to that tile, or can be aimed at another unit to fire

It could use a simple bot that does nothing until told to.

It should have its own brick that is 4x4 and flat, that does nothing unless used with the Selector, Checker, or Action items.
-When this brick is selected with a unit on it, it turns visible and green until deselected.
-When this brick is used with the checker, it will turn visible and green if the selected can move to that tile
-When this brick is used with the checker, it will turn visible and red if the selected unit is too far to move to that tile

After selecting a unit, using the Action item on another unit after selecting one of your own, will cause that unit to open fire on the other unit.

Custom unit types as different player-types could be used and I would like that.
It doesn't have to be overly complicated, just the things above or something similar.
If more bricks could be made to act as objectives that'd be wonderful, for example:
-A brick that causes one team to win when moved onto
-A brick that requires a certain amount of turns being stood on by a team to win for that team
 (those might be contradicting me saying it doesn't need to be over-complicated)

Units bodies staying upon death'd be nice aswell, just not being able to be physically collided with by other units so its easy to walk over.

Nothing has to be the same, it can be completely different from everything I mentioned, it can be very simple.
I don't care really, I just want something like this since I love turn-based strategy and I really want to be able to use it with the amount of freedom Blockland gives to do what you want.
More ideas on what could be done in this'd be nice.


Don't give a specific brick as tile, check if the selected brick is touching the unit's current brick. This way anyone can put their own type of tile.

Don't give a specific brick as tile, check if the selected brick is touching the unit's current brick. This way anyone can put their own type of tile.

Well I guess that'd work too.
(I'd still definitely use 4x4f's)