Author Topic: Nintendo's cracking down on speedrunning and ROM hacking videos  (Read 1799 times)

This won't last.
I guarantee it.

nonononoNONONONOOOOOO

this is a late april fools joke?

RIGHT?

RIGHT?????????????

if it isnt, forget you nintendo

NOOOOOO NOT RAOCOW!


This is a crime against humanity.

Also R.I.P my SMW Romhack channel.

Can someone explain what speedrunning is? I thought it was just playing a game really quickly but apparently not.

Quick Microsoft, Sue Nintendo!
Wait, no.
just tell them Crash is a ripoff of Donkey Kong.

Can someone explain what speedrunning is? I thought it was just playing a game really quickly but apparently not.
It's basically doing anything and everything in a game to beat or bypass levels as fast as possible so you can brag about your completion time

Games tend to have sequence breaking glitches, or just glitches in general, that can be abused to high degrees to allow a player to skip a level, one or more cutscenes, etc, and seeing people do it is just mad crazy

There are several people who've played through Half Life 2 using as many glitches and exploits as possible to make it through the game in roughly an hour and a half, Half Life 2 Done With a High Magnitude of Velocity is a good example of abusing glitches and exploits in order to do a speedrun

It's basically doing anything and everything in a game to beat or bypass levels as fast as possible so you can brag about your completion time

Games tend to have sequence breaking glitches, or just glitches in general, that can be abused to high degrees to allow a player to skip a level, one or more cutscenes, etc, and seeing people do it is just mad crazy

There are several people who've played through Half Life 2 using as many glitches and exploits as possible to make it through the game in roughly an hour and a half, Half Life 2 Done With a High Magnitude of Velocity is a good example of abusing glitches and exploits in order to do a speedrun
Ah ok now I see the issue, not exactly sure why they allowed exploits to be used in official speed runs in the first place.

Ah ok now I see the issue, not exactly sure why they allowed exploits to be used in official speed runs in the first place.
the vast majority of exploits require huge amounts of skill to execute

Can someone explain what speedrunning is? I thought it was just playing a game really quickly but apparently not.
It is going through a game quickly, but Nintendo here is tackling TAS runs or in other words Tool Asisted Speedruns. These runs require an emulator and such and I would guess thats the main reason Nintendo wants them down.

It is going through a game quickly, but Nintendo here is tackling TAS runs or in other words Tool Asisted Speedruns. These runs require an emulator and such and I would guess thats the main reason Nintendo wants them down.
While they do require an emulator to create the input to the game, if properly done can actually be replayed on an actual console.


Ah ok now I see the issue, not exactly sure why they allowed exploits to be used in official speed runs in the first place.
Because speedrunning is just about completing a game as fast as possible within a certain ruleset, they don't care if what they're doing is intended or not. For example in a half-life 2 any% run you're only allowed to use a keyboard, mouse, controller, etc for controls, no RAM editing or other cheating programs are allowed, and you're not allowed to use any console command which normally requires sv_cheats to be on, and you're not allowed to do any console command that loads another map. Introducing the additional rules like "No glitches" not only makes the run slower and not as exciting, but also makes it extremely difficult in certain circumstances to determine what is and isn't a "glitch." There are glitchless runs of many games, however those are much more controversial given the fact that as I said before, it can be quite difficult to determine what is and isn't a glitch.

There are even runs of half life, portal 2, etc that lighten up the restrictions even further, they allow for any console command that doesn't load a map. Those are much shorter and much less interesting to watch because they literally just noclip everywhere. This is a valid speedrun under their defined ruleset. It's just not an interesting one.

Nintendo isn't going after them because they're using glitches. They're going after them because they're using emulators, completely ignoring the fact that there are legitimate ways to obtain a rom file from a legitimately purchased cartridge.
« Last Edit: September 15, 2015, 10:57:53 PM by Ipquarx »

Does this in any way affect things relating to Super Mario Bros X, like contests and stuff?
don't worry, Nintendo forgeted Redigit years ago. SMBX will be fine.

ironically, i just got back into zelda hacking

awkward.......