I'm making a loot system for a server and I would like to make it so players can buy ammo. I'm using T+T and it would be easier if there was an output event that could give the player ammo.
Example:
onPromptAccept > Player > AddAmmo > (select ammo type from drop down) > (amount)
Technically I could give the player an ammo item that they'd have to drop and pick up but it's pretty inconvenient and may confuse players. It might also be frustrating in the event that the player accidentally buys ammo when their inventory is full, so if someone could make this I'd be appreciative.