Author Topic: Ideas for a DayZ-esque server?  (Read 1432 times)

I don't think I'll ever introduce a crafting system, much less a repair system for things.
My reason being is that the way I'd be able to convey the information about it (ie, how broken a gun is in percentage or something) would look rather.. ugly. I tend to hate using bottomprints and all that to tell the player information because it looks so ... generic, and used before. I also don't know how to make a nice looking GUI which would require players to DL them beforehand/via another updater add-on which is also unnecessary.
Crafting and repairing items will feel more gimmicky if anything, especially if I'm implementing it on all weapons. I also want to be more original, and crafting has been used way before.
Another reason is,
who wants to spend effort on a loving farm when the next day some chuckleforgets snipe you on the field and thats the end of it.
I ALSO want everything in the server to be fair in a way. Nothing upsets players and deters them harder than the above scenerio, and I want to avoid that. While I don't want players to feel safe from dying (keep items completely after death), I also don't want players to feel like what they've built up and lived for has also just ended all for something completely unavoidable or unseeable. (lose everything after death)


Instead of adding a crafting system, I was thinking to completely rely on scavenging. Add a heat system that all buildings have and maybe make it so that some buildings have furnaces or fireplaces which can be lit with various things, and if you sit by that for a while, you can stand outside much longer than before. Make it so that most buildings can be fortified. If you have the necessary items, you can click to place boards on windows and doors, and sit inside.
« Last Edit: December 10, 2015, 04:20:31 PM by Arekan »

Sounds like a much better idea, make buildings scarce and an important part of survival so people have a goal to strive for

If you're going to add in zombies, make them dangerous. Day Z's worst feature is the non-threatening zombies

If you're going to add in zombies, make them dangerous. Day Z's worst feature is the non-threatening zombies
If I were to add zombies I'd probably make the common in select areas where good items can be found (firearms, ammo, etc.)
These would probably be small cities.

I'd either attempt to focus on quantity (a lot of zombies) or quality (really tough and threatening zombies).
If I were to go for quantity, I'd have to space things out, and add many buildings.
If I were to go quality, I'd probably go for a sort of post-war scenario, where the zombies have armor and there's not too many, and they usually hang out by war-torn cities.

How about doing something other than loving day-Z?

How about doing something other than loving day-Z?
Because possibly I enjoy the thought of being able to produce a server that can well-capture the atmosphere and gameplay that DayZ is able to offer?
A server doesn't have to be falling tiles or rising lava to be fun.
I also specified that I was going to go half with it, I wanted a DayZ vibe but wanted to also introduce my own gameplay into the equation.

Not to mention you say it like it's such a horrible thing to do. "other than loving day-Z" What's so wrong with a DayZ server?

Because possibly I enjoy the thought of being able to produce a server that can well-capture the atmosphere and gameplay that DayZ is able to offer?
A server doesn't have to be falling tiles or rising lava to be fun.
I also specified that I was going to go half with it, I wanted a DayZ vibe but wanted to also introduce my own gameplay into the equation.

Not to mention you say it like it's such a horrible thing to do. "other than loving day-Z" What's so wrong with a DayZ server?

Its because ive seen a lot of day-Z/Zombie survival servers and im growing tired of it, I know others wanna play....
I just want to see something new done...