Author Topic: Blockland v22: What do you think will be added/removed?  (Read 4208 times)

Soft Body Vehicle Physics


TGE supports it

Soft Body Vehicle Physics
Stuff like this, hopefully.
I know that he was definitely a polarizing figure but Heedicalking brought up a good point that a lot more of what's in the engine could be brought out to awesome effect. There's a lot of Torque features that don't function in Blockland that would really increase the capabilities of modders. There definitely is a lot that can still be done already, but when it comes to adding things in like hovercrafts it just blows up even further from there.

- New avatar parts (LEGO styled, like in early versions of the game, hands and legs connected to the body).
No, no, no, NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!

Grayscale is important in our builds for stone-like things, which can be very common.
Why do you want it removed?
why did you bump this

Grayscale is important in our builds for stone-like things, which can be very common.
Why do you want it removed?
He said all colors BUT grayscale


bricks removed in favor for vehicle physics


bricks removed in favor for vehicle physics

Wouldn't the name "Blockland" be misleading then? I mean, there is always "Vehicleland".

bricks removed in favor for vehicle physics
No. Vehicles will be removed.

Also, there's all these collision glitches you can do as a player, so then playable characters will be removed.

No. Vehicles will be removed.

Also, there's all these collision glitches you can do as a player, so then playable characters will be removed.
If you were Badspot, Blockland would have been very different from now.
No offense, though.

you didn't even include fixing the loving vehicle physics jfc Badspot do something productive for once.

 But why remove the beauty of speedkart?

https://en.wikipedia.org/wiki/BeamNG.drive

that game is for anyone with a computer from <2013

Blockland works with computers from <2000