Author Topic: water  (Read 3230 times)

Someone should make a way to make water that you can put in a pool or building with out using water from the map

By this he is saying that he wants a way that you can "Place" water. It could be made as a gun that shoots water that doesnt go away for a certain amount of time. It would need gravity so that it it could flow down bricks. Also the water would have to group together when it collides with other water. Ive thought about this and I think that it would be nice to use in sync with wrench events to make an actual flowing fountain and/or water fall.
Show me a game where this has actually been done, then I will humor you.

maybe there can be a pool or lake brick which has water in it and a wall around it

ex: 32x32, 48x48, 64x64 sized pools
« Last Edit: February 05, 2008, 08:24:38 PM by mr.64x64 »

Someone should make a way to make water that you can put in a pool or building with out using water from the map

By this he is saying that he wants a way that you can "Place" water. It could be made as a gun that shoots water that doesnt go away for a certain amount of time. It would need gravity so that it it could flow down bricks. Also the water would have to group together when it collides with other water. Ive thought about this and I think that it would be nice to use in sync with wrench events to make an actual flowing fountain and/or water fall.
Show me a game where this has actually been done, then I will humor you.
Many 2d games can do this. but no 3d ones.

Badspot

  • Administrator
Someone should make a way to make water that you can put in a pool or building with out using water from the map

By this he is saying that he wants a way that you can "Place" water. It could be made as a gun that shoots water that doesnt go away for a certain amount of time. It would need gravity so that it it could flow down bricks. Also the water would have to group together when it collides with other water. Ive thought about this and I think that it would be nice to use in sync with wrench events to make an actual flowing fountain and/or water fall.
Show me a game where this has actually been done, then I will humor you.
Many 2d games can do this. but no 3d ones.

Since Blockland is essentially a very low resolution grid, something like this could be done.  Getting it to work well would be a significant undertaking and would only be worthwhile as a primary game feature. 

Placeable waterblocks would be a lot easier but the ones in the game currently have some sizing limitations.  In hindsight, I should have made my own waterblock class a long time ago since it's a really basic thing that torque manages to screw up badly. 


« Last Edit: February 05, 2008, 08:22:15 PM by Badspot »

lol...


Aren't tourques water blocks and terrain file closely related, so changing ones code effects the other?

Can't you just make a water brick in a similar way that you make a normal brick only with water physics

In hindsight, I should have made my own waterblock class a long time ago since it's a really basic thing that torque manages to screw up badly. 

Is it too late to change that? or could that be added in a future version?

Wouldn't it be possible to create water using a system similar to Dilt's safe zones?

what about a brick that had a water decal as the top? + undulo = profit
add a decollitioner to it = more profit and a decollitioner
Its a fricking decollisioner. And if we added one to it, it would just spawn on top. Wtf does an item have to do with anything?

Tutorial water+wand usage=win

Can't you just make a water brick in a similar way that you make a normal brick only with water physics
What you said made my brain explode due to the fact I can make many water blocks and make psychic triggers instead of the water density and I never thought of it myself.