Author Topic: Istrolid - F2P Spacship Design RTS Game  (Read 8271 times)

i usually just adapt to the enemy as far as my ships go, but here's a few designs that i never stop using:


the generator frigate. it basically just goes to a spot and cranks out power. it's designed to not be a major target of an attack, and sometimes, is the last thing standing after one.


the swarmer-fighter. cheap, agile, powerful. crank 20 of these at once and watch them overtake battleships.


automated scout drones. they're incredibly cheap. programmed to go after the control points. i can turn off the AI if i need them as cheap targets in case of an enemy cruise missile attack.


the cruise missile. rather fast, stealthy, and perfect at taking out densely packed fighter swarms.


the mobile defence platform. fairly cheap, and useful for fending off artillery and missile cruisers. not for missile-spam destroyers. those just shred everything.


here's also some of the ships i'm using right now:


the flak destroyer. as it stands, it's still imperfect, and not incredibly useful unless the enemy is really using a lot of fighters.


the missile-spam destroyer. it doesn't have a large range, but it's guaranteed that anything within range of it is already gone.


might as well post a few of my ship designs here, if you have suggestions to make em cheaper go ahead and pitch them

the hammer of justice aka a Self Delete phase bomb. designed to rush in, dodge any heavy attacks, and drop a 500 damage bomb that'll kill them quickly with enough Self Delete phases

though not as cheap or as fast as most autoscouts, it has a weapon that scares them away from points

damage sponge. excellent for dealing with rampant torcreep/missile/artillery spam.

tesla cruiser, good for taking out large swarms of fighters, but doesn't have a terrible amount of range

bullet hail. may require a generator ship for assistance, but otherwise can forget most things up fairly quickly



it spams missiles and costs 336

theyre called torcreepes gosh theres a difference

@40P you could probably make the autoscout cheaper by only sticking one scout engine on it.



it spams missiles and costs 336
seems like you could make something way more efficient for cheaper



just looking at it it reminds me way too much about reassembly and feels like a cheap knockoff

despite that the rts and multiplayer aspect makes this stand out from reassembly a lot. but reassembly has much better graphics, feel, AI, and physics imo.

just looking at it it reminds me way too much about reassembly and feels like a cheap knockoff

despite that the rts and multiplayer aspect makes this stand out from reassembly a lot. but reassembly has much better graphics, feel, AI, and physics imo.


a lot of the cool graphics wouldn't have worked that well here, because of the sheer scale that battles get to. you'll have hundreds of fighters and at least a dozen or two bigger ships flying about, and all that would've turned to absolute chaos if you applied all the shiny graphics that reassembly has (plus it'd lag a lot)

plus the game was literally released on steam like 7 days ago. give it time.
(also reassembly was a cheap knockoff of void hunters which was a cheap knockoff of captain forever yooo)



the game definitely needs improvement, but i'm patient.




in other news i accidentally deleted my one good cruiser that i screenshotted above (column 4) and now i feel like a dumbass

« Last Edit: May 16, 2016, 11:57:13 AM by Tudoreleu »

yeah the game concept def isn't 100% original, but its very well put together and the fact that its devs are still hard at work on it is cool