Author Topic: Let us spitball&discuss deathmatch ideas&servers  (Read 729 times)

I was thinking about deathmatches, and how it is a very wholesome idea to have a topic where we discuss ideas for deathmatch servers. Which is to say, a server which involves the killing of another player. Capture the flag, snipers versus runners, dueling, general deathmatches. Ideas for new types of dm servers, and nifty thoughts for modifying severs already, or pros and cons with already existing servers (under the deathmatch category). I will probably update the op or multi-post ideas that come to mind as I have many ideas. Please note this not a suggestions/request thread. If people see an idea they like they are allowed to collaborate in fulfilling it at their own discretion. But as stated in the title this is mainly for spitballing&discussing ideas. Please post your own ideas and thoughts on other ideas/servers in this thread.

Idea 1: Map rotations, except the selection to choose from changes on player number. If twelve people are in the server a twelve person map is selected for the next rotation, if three people a three person map and so on. However many maps would need to be created for an ample selection to be possible for the varying playercount. Also the system for people joining. I think if someone were to join and the map was too small they would not join until next round. If someone left the map selection would simply go to a selection for a smaller group. I feel confident someone could code such a thing however the main problem is gathering a large enough quantity of builds.

Idea 2: I was thinking about how the butterfly knife is like the spear, except it can be used multiple times. Then I was thinking about what if it was a one time use item? What about a knife fighting server where after you use your knife it disappears from your inventory? Now like throwing knifes where you can pick it up but like spears where you would have to go and find the spawn of one. This would probably lengthen the time/increase the tension in battle. I imagine two people locked in stalemate, someone miscalculates a shot. Then it turning into a chase as he/she attempts to get another knife.
« Last Edit: April 11, 2016, 08:44:18 PM by Bester Bageler »

@Idea 1: The rotations sounds nice. With some sort of value to specify which map is recommended for which range of players.
@Idea 2: Not my cup of tea, but just stating that the spear isn't single use.



Here's my dump of ideas:

Modes
Base defense: There's a brick or some sort of object at your team's spawn that can take damage from players. Like that rocket thing skill hosted. Except without revolving around rocket jumping. I've made something like this before but it's really bad and only works with that really old TDM mod.
'Touchdown': A mode in S4 League. There's a 'ball' (fumbi) somewhere between both teams' bases. To score, you need to put it on the enemy team's point. In S4, the 'ball' has a beacon above it to make it easier to find, whether or not a player is holding it. I know this fumbi model is hovering around somewhere but it's really bad because the beacon tips as the player looks up/down. Also in S4, holding the 'ball' constantly drains your stamina, rather than having it recover. Pretty sure this can already be done without any extra scripts, other than the beacon and energy drain. Oh, also everyone goes back to spawn after someone scores.

Ideas to put in said modes
Building!!!: Though the whole trench mod sort of does this, it doesn't do it very well. A better building system would probably allow for a variety of shaped bricks, have brick health and permanent brick destruction. Players could gather resources somewhere on the map. They could be a respawning type or maybe limited so matches can't go forever.

Base defense sounds really cool

Base defense would work well with prop tool it seems