Author Topic: Miegakure, a 4D game  (Read 2329 times)

wait a sec this goes in games

it's mostly focused on the 4d stuff though and not the game really

Not sure if because I have no issues to detect proper depth perception or anything because honestly this just looks like 3D to me.
Well yeah, it's a transformable 3D projection of a 4D world, like how in the second video, they show a transformable 2D projection of a 3D world. If you were a 2D character in a 3D world, the world would appear to move and shift around the same as if you were a 3D character in a 4D world. A 2D character would have the same difficulty mentally comprehending a third dimension the same way we do with a fourth.

now we need a 4d projection of a 5d world

He explained that part in the first video even. It may not be presented in 4D, because that's impossible, but it's calculated and processed in 4D, because that is possible.

Ok, for anyone who doesn't quite get what's going on, think of it this way. This is a 2D image of a 3D "snapshot" of a 4D world. In other words, yes, you are only seeing 3D at any given point in time. Why not just make a snapshot of a 4D world? Because a) we cannot visualize it, and therefore cannot really make it, and b) our eyes physically can't see more than three dimensions anyway (technically, we actually can't even see in 3 dimensions, just 2; we use various subconscious techniques to visually understand 3D, but we still can't see it).

An brown townogy (kind of). If distance is 1D, and distance per time (velocity) is 2D, then distance per time squared (acceleration) is 3D. To reach a level 4D you could do distance squared per time squared (acceleration on a plane instead of a line). Not a perfect brown townogy, but those are hard to come up with when dealing with greater than three dimensions.