Author Topic: Miegakure, a 4D game  (Read 2351 times)

What the forget I didnt understand anything the dude said
What exactly makes this gane "4D"?
did you watch the second video because that seemed to explain it pretty well

did you watch the second video because that seemed to explain it pretty well
That isnt 4D
Thats a made up game mechanic

I amd as dissapointed as my parents are in me now.

He explained it pretty well. If you don't understand it after both the videos then this isn't a subject for you.

That isnt 4D
Thats a made up game mechanic

I amd as dissapointed as my parents are in me now.
it's a conceptual dimension used as a game mechanic





now make 4D tetris
I'd sooner shove the entire empire state building up my butt.

can you go over the detail? I find it hard to believe he actually made a *real* 4d engine because you need a pretty high level of mathematical knowledge to make one, not to mention implementing it.
I don't know the exact internal workings of it, but the demo he made had a 4D cube in 3D space and you could rotate the 4D cube and see how the 3D cube changed. You also had the Q and E keys to move "forwards" and "backwards" (Cloudflare is blocking 'in' after quotations) in the 4th dimension. He used it in a presentation for our Linear Algebra class.

its like super paper mario on lsd

Not sure if because I have no issues to detect proper depth perception or anything because honestly this just looks like 3D to me.

wait a sec this goes in games