Author Topic: Trigger brick  (Read 561 times)

This just came to my mind, just like zone events. When the player crosses the invisible brick it triggers something with events you set it.

That is exactly what zone bricks do.

That is exactly what zone bricks do.

I never could find one that does trigger though? Link please

That is exactly what zone bricks do.
I think he means with instead of setting the zone size, the zone would just be the area the brick occupies.
like, if you had somethin like OnEnterBrickZone > clientcenterprint [test] and walked through a door, it'd send you the test message.

would be pretty neat, and simpler than zone events.

I think he means with instead of setting the zone size, the zone would just be the area the brick occupies.
like, if you had somethin like OnEnterBrickZone > clientcenterprint [test] and walked through a door, it'd send you the test message.

would be pretty neat, and simpler than zone events.

Just imagine *opens door and walks in* *suddenly whole building breaks down* XD

I never could find one that does trigger though? Link please

Install both brick_zones and event_zones, then place a zone cube and add an event like onplayerenterzone>player>kill

Install both brick_zones and event_zones, then place a zone cube and add an event like onplayerenterzone>player>kill

Okay thank you very much!

Actually no, there is no zone bricks or events downloadable on forums anymore, i found them but it's RTB Download

Actually no, there is no zone bricks or events downloadable on forums anymore, i found them but it's RTB Download
Bookmark this page: http://swololol.com/rtb

Download links are http://swololol.com/rd?f=Brick_Zones and http://swololol.com/rd?f=Event_Zones