Author Topic: Better JVS Door Events  (Read 3851 times)

why are you playing the door closed sound 300 miliseconds after it has closed?

edit: also what is the point of line 3? if you click it once, it will always have raycasting enabled as you never disable it.
« Last Edit: July 16, 2016, 11:17:33 AM by EcstaticEggplant »

Why would you phase out an add-on that can be easily fixed? Not to mention that it's not malicious enough to be added to the crapons list.
Please.
Problems with JVS doors:

  • 16 events to open a door.
  • Horrible AIM sounds
  • A "jvs" tab instead of being in the special/interactive tab where they belong
  • Backwards loop structure that causes the brick loading times to increase for all bricks for each jvs door that you have installed.  If you have 50 JVS doors installed, you're looking at a 10x increase in loading times.  This alone is reason to remove it from the game permanently.  I regret not CRC failing when I discovered this issue years ago.
  • Overly complicated door blocking system that requires a taxing container radius search every time someone opens a door.  Door disabling can easily be implemented via toggleEventEnabled or setRayCastingEnabled.
  • Overly complicated ID restriction system that serves no purpose except providing yet another way for power starved pre-teens to give themselves special privileges over other users so they can have some semblance of empowerment in their otherwise impotent lives.
The fourth reason is enough.

Why would you phase out an add-on that can be easily fixed? Not to mention that it's not malicious enough to be added to the crapons list.
JVS is complete crap. It always has been. That's a little harsh, but it's true. I'm extremely glad that we got a replacement for it.

Maybe we should start making really crappy versions of features we want, to sort of push Badspot into making his own official versions for the game.

Maybe we should start making really crappy versions of features we want, to sort of push Badspot into making his own official versions for the game.
crappy map and interior system time?

oh wait that's system staticmaps

Maybe we should start making really crappy versions of features we want, to sort of push Badspot into making his own official versions for the game.

I can assure you that this is a terrible idea.

I don't know man. First events, then doors. Lets go for 3/3.  :cookieMonster:

-Snip-

Wrong topic. My bad.  :P
« Last Edit: July 20, 2016, 08:04:53 AM by jes00 »

What do you think about color coding it?

Events (5 lines)
[X] 0   [0     ][onActivate][Self][setColor][]
[X] 1[0     ][onBlownUp][Player][ChangeDataBlock][No-Jet Player]
[X] 2[0     ][onPlayerTouch][Player][SetPlayerScale][1.3]
[X] 3[0     ][onProjectileHit][Client][BottomPrint][Success!][3   ][  ]
[X] 4[0     ][onBallHit][MiniGame][Reset]

Like the colors? Like it without color? Feedback?
wrong topic and I disagree with color coding it unless thats to transfer the color of some centerprint or something over