Author Topic: Controller Compatiblity  (Read 2307 times)

So, I'm in process of making a support addon to enable blockland to have controller compatibility. This is in reaction to my addon that did exploit blockland(which is now completely removed to my hands considering I don't know what I was thinking in releasing it). So yeah...

I'm having trouble with the deadzones, and the GUI configuration.

Two things:

1) I do know that there are some add-On makers that does a options for their addons. I'm using sliders to define the values for the various settings. When I do set the values, close blockland, and then re-open blockland, the values I used as a template went back to what it was originally in the gui file. Is there a small fix to it shows the last saved values it was originally set?

2) I need a hand to display the deadzone within the GUI file, and updates the deadzone visual with the set setting its on. What can I use to draw it out in like say a window that cant close? If its not possible, what are my options?

That's is the two questions I have.

Is anyone there or am I just rambling on?

I know if you get joy2key or a program like that, it'll work

I know if you get joy2key or a program like that, it'll work

Nah, tork has native controller support. It just needs to be enabled.

will this apply to steam controller

I love all of the comments that I'm getting!

will this apply to steam controller

To be honest, I don't really know myself, but I use the xbox 360 controller as a base to work with. It might though... Basically Torque sees the different buttons. Ideally, yeah. I'm just using the engine to my advantage for it to generate the stuff automatically. In fact, I think I will add a auto detection for a curtain file.

I think I will end up using like a command and use text boxes to set the settings. I don't like doing this, but I don't see a way of doing it. Unless If I can just figure out how the options and the sliders that is within there...
« Last Edit: September 22, 2016, 12:32:48 AM by Quinn Mallory »

neato. i can test it for you, i have one.

You cannot use a steam controller. Blockland will detect that there is a controller, but fail to receive any inputs from it, and then completely fail to detect it at all once you get in-game.

You cannot use a steam controller. Blockland will detect that there is a controller, but fail to receive any inputs from it, and then completely fail to detect it at all once you get in-game.

Explain something to me.

When I was making a prototype, How come the script I made up detected values when buttons on the controller?

I love all of the comments that I'm getting!

It's not really clear what you are even asking in this topic. You have two broad questions in the op and given us zero details.

It's not really clear what you are even asking in this topic. You have two broad questions in the op and given us zero details.
How clear can I get?

You know the sliders when you adjust the volume in the audio options? I'm having trouble with the values from reseting back to values that I have used as a template to test out the Prefs when you close out.

I did go into detail in the first post. Though it wasn't clear. My bad...

I'm also having questions on what possible ways to show movement in the Controller Options kinda like the top view what you would see in emulators.

You cannot use a steam controller.
Explain something to me.

When I was making a prototype, How come the script I made up detected values when buttons on the controller?
I use the xbox 360 controller as a base to work with.

I'm having trouble with the values from reseting back to values that I have used as a template to test out the Prefs when you close out.
Can't you have the values saved in a .txt somewhere in the config folder?

so this is quinn mallory's yearly topic about modding

he comes out of the blue like once a year and posts some modding help/discussion topic then disappears without releasing or confirming anything...

so this is quinn mallory's yearly topic about modding

he comes out of the blue like once a year and posts some modding help/discussion topic then disappears without releasing or confirming anything...

well, he did release that brilliant too many commands mod.