Author Topic: Anti-Leave Vehicle  (Read 640 times)

You know when you're flying and one guy jumps out because he thinks it's funny, and it makes the plane tilt forward and spaz out Blockland style? Can some mod be made to stop that? Like a /lock and /unlock command to prevent jumping out.

Yes.  Some mod could be made.  Here's a trace dump if anyone wants to try it.

Code: [Select]
Entering Jet(1)
Leaving Jet() - return 1
Entering [sportBallsPackage]armor::onTrigger(38, 13705, 4, 1)
   Entering [PirateCannonPackage]armor::onTrigger(38, 13705, 4, 1)
      Entering [TankPackage]armor::onTrigger(38, 13705, 4, 1)
         Entering armor::onTrigger(38, 13705, 4, 1)
         Leaving armor::onTrigger() - return 14005
      Leaving [TankPackage]armor::onTrigger() - return 14005
   Leaving [PirateCannonPackage]armor::onTrigger() - return 14005
Leaving [sportBallsPackage]armor::onTrigger() - return 14005
Entering armor::doDismount(38, 13705)
   Entering [BotHolePackage]armor::onUnMount(38, 13705, 14005, 0)
      Entering armor::onUnMount(38, 13705, 14005, 0)
         Entering Vehicle::onDriverLeave(14005, 13705)
         Leaving Vehicle::onDriverLeave() - return
      Leaving armor::onUnMount() - return
   Leaving [BotHolePackage]armor::onUnMount() - return 13705
   Entering [BotHolePackage]armor::onUnMount(38, 13705)
      Entering armor::onUnMount(38, 13705, , )
      Leaving armor::onUnMount() - return
   Leaving [BotHolePackage]armor::onUnMount() - return 13705
Leaving armor::doDismount() - return
Entering Jet(0)
Leaving Jet() - return 0
Entering [sportBallsPackage]armor::onTrigger(38, 13705, 4, 0)
   Entering [PirateCannonPackage]armor::onTrigger(38, 13705, 4, 0)
      Entering [TankPackage]armor::onTrigger(38, 13705, 4, 0)
         Entering armor::onTrigger(38, 13705, 4, 0)
         Leaving armor::onTrigger() - return 0
      Leaving [TankPackage]armor::onTrigger() - return 0
   Leaving [PirateCannonPackage]armor::onTrigger() - return 0
Leaving [sportBallsPackage]armor::onTrigger() - return 13705

13705 is my player object.  38 is the standard jet player datablock.  4 is the slot for the right click.  14005 is the vehicle.

This code would just stop you from dismounting anything at all:
Code: [Select]
function armor::doDismount(%this,%player){}