Author Topic: Variable Penumbra Shadows  (Read 1043 times)

So we have soft shadow shaders, but right now the shadow penumbra size is more or less the same at any distance with all of them. What I would like to see are shadows that get more diffuse with distance from the ground or other objects the shadow is being casted on. I have tried this myself but before I waste time trying to do something that's not practically possible in Blockland I'd like to hear if it even is possible (considering any resource I found on such shaders did not use a orthographic light source and my lack of ability to find anything that would point toward shadow distance). I'm not that concerned about performance unless it's as slow or slower than ultra shaders.

I was able to recreate dynamic soft shadows to some extent like port showed off a long while ago, and also I made a shader that changes the shadow acne offset with the angle of the light, which I'll release quietly once I polish it (modified port's soft shadows).

Any comments of the feasibility of global illumination in Blockland (long shot I know) would be appreciated as well, since VXGI looks pretty nice but doesn't look like something we'll see without major changes.
« Last Edit: March 23, 2017, 06:24:50 PM by QuadStorm »