Author Topic: wrench events suggestion  (Read 1428 times)

A key which you can bind and when you press it your events happens

EXAMPLE:I bind U and then wire up a building to explode then I press U an...BAM!
« Last Edit: February 26, 2008, 06:23:39 PM by captain blue »

you cant

from my understanding of the mod, you would have to make each event group a diffrent .cs file then when the event is lost in a server chainge crash or closeing you would need to distroy the file

not to metion that there are alot of key bindings in some peoples game

Bind an event Key (like U)

Press an event brick.

Message in middle of screen "Event Key Now Binded to "LULROCKET" Event (U)"

Press it and it triggers the event. only one event key per person (IE you can't have I and E, only one bind-abil key, and that changes depending on what you click :D)

you cant

from my understanding of the mod, you would have to make each event group a diffrent .cs file then when the event is lost in a server chainge crash or closeing you would need to distroy the file

not to metion that there are alot of key bindings in some peoples game
YOU HAVE ABSOLUTELY NO FING IDEA WHAT YOUR TALKING ABOUT... YOUR NOT EVEN REMOTELY CLOSE!

1) the "you cant" is complete bullstuff
2) you have no understanding of the mod, so your pulling this out of your ass?
3) you have no idea what a .cs file even is, do you?
4)key binding in other stuff has nothing to doo with it.
it would be simply this:
step 1) add-on on to the gui&script to let you have a wait for: key press
           (edit of wait for, edit of gui, code for key press checking)
step 2) execute stuffs
step 3) yeyeyeyey

also: it would work with any number of keys easily/moderatly easily

you cant Yes you can.

from my understanding of the mod i.e zero, you would have to make each event group a diffrent .cs file "Event Group"? All the events are handled in the one file.then when the event is lost in a server chainge crash or closeing you would need to distroy the file No you don't. Even if you did, a bit of code for onServerDestroyed would let you do that.

not to metion that there are alot of key bindings in some peoples game Keybinds are optional, you wouldn't have to use this feature if you didn't want to.

you cant Yes you can.

from my understanding of the mod i.e zero, you would have to make each event group a diffrent .cs file "Event Group"? All the events are handled in the one file.then when the event is lost in a server chainge crash or closeing you would need to distroy the file No you don't. Even if you did, a bit of code for onServerDestroyed would let you do that.
Space am winrar.

not to metion that there are alot of key bindings in some peoples game Keybinds are optional, you wouldn't have to use this feature if you didn't want to.

Why did you just quote exactly what space guy
said right after he said it?(typed it I guess) -_-

that is why i work with physical aspects of computers

Because your too stupid to understand basic logic/not post about things you dont understand at all?

no cus i make tons of ldm's no not translatin

Someone translate his handicap for me.

no cus i make tons of ldm's no not translatin

No Becouse I make tons of Ideas(?), no I'm not translating.

?