DICE is also to blame
the matchmaking system is horrible
and the goddamn afk farmers in small gamemodes are awful
There are several features I personally dislike.
I really hate the squad system. It actually removes teamwork and prevents proper strategy (It's bollocks to not be able to spawn on teammates). The glitchy Battlefront 1 Partner system was better than this. Or they could have used Battlefield 1's squad system.
The inclusion of more ship combat aboove ground maps is great, but why fill the sky with AI ships? They completely distract from any air-to-ground tactics, and the AI is easy as forget to fight. Plus, they are worth so many points.
A tip on Galactic Assault is to just get into a ship, fight AI and rack up points, and always have enough BP to be your fav hero or vehicle. Saves you the hastle of walking 500m from spawn just to be 1-shotted and wait oon a squad respawn to walk back.
The respawning is horrific. Always respawning at the very back of the zone, so you have to walk miles to find action.
Players are made of paper, so you'll die quickly and face the walk again and again. Without squadspawning or reviving it's mostly impossible to hold ground for any time as reinforcements take too long to arrive. This is especially true when defending against the enemy and their walker/tank on galactic assault.
people are petitioning Disney to revoke EA's license to make Star Wars games, apparently
thoughts?
The downside to that is that EA has several good studios under their umbrella who could make good Star Wars games.
It's Disney who need to lay down rules saying 'no microtransactions' and enforce it.
It's not a surprise that EA fully embraced microtransactions in BF2, but any studio/publisher making a Star Wars game could have done it.