Its the animation part that gets you. As far as I know, only Badspot and myself even know how to make DSQ files, despite how easy it is - I have yet to see anyone else manage it. Plus the look animation is one of the most fiddly player animations that has to be done.
On my spider vehicle, it used Animations. It had a walking, jumping, and root. It basically was an edit of the horse.
Yeah but those were simple Play-through animations. When you block-guy tilts to look upwards, it makes a more complex use of the "look" animation.
From the looks of it, when you look upwards from the root position, "look" starts playing from the middle keyframe, and then goes up keyframes until you stop looking up, and then the animation pauses. The animation also goes backwards, when you look down. So the beginning step should have your character tilted, say, -60 degrees compared to the "root" animation (at -60, your character is tilted to look down). You final step in the animation should have the character tilting backwards to look up, with an angle of say 60 degrees. The middle step should have your character in the "root" position.
There's one thing i don't get though, and it's this extra Look animation, the so-called "fallBack"
mySimpleBox_fallBack.mb Sequence_fallBack 175 210
As for the model, I'm almost done on the stand, I just need to resize it and I'll start working on the business part afterwards.