Hello, all. I've been having a few issues with any games I try to play recently and I've finally been fed up enough to post it online for all of you smart chaps to help me with. I've attached my console.log file, but I'm afraid you'll have to wade through a lot of debugging messages and my failure scripting. I apologise in advance for the extreme length of this post, but hope you can assist me wherever possible.
I'll quote some of the major points for reference, and have included a list of major line numbers for you.
Lines 740-751 Connect request from Pnobio, standard headers
Auth Init Successfull: Pnobio
CADD: 7856 IP:
+- bl_id = 208
+- no auto admin
Lines 833-834 But later ... (This was using the correct admin password)
Admin attempt by Pnobio BL_ID: IP:66.58.222.218
--Failure - Demo players cannot be admin
Lines 890-1066 I run listClients();, then .dump(); Pnobio's client. I examine the results and determine that there is a distinct lack of bl_id attribute.
Lines 1074-1121, 1270-1282, 1309-1332, 1682-1762 My console is spammed with messages similar to the following
Error: NetStringTable::incStringRef() - id "1523" out of range (size = 256)
Error: NetStringTable::removeString() - id "1523" out of range (size = 256)
Error: NetStringTable::lookupString() - id "1523" out of range (size = 256)
Lines 1389-1396 I run listClients(); then try to echo my client's bl_id property. Echo is empty.
Lines 1422-1429 I try to echo Pnobio's client's bl_id property. Echo is empty.
Later, player "trifleX" joins my server. Similar to Pnobio, he successfully auths and his bl_id is printed to the console.
I decide to check all the players' bl_ids. I use a for loop in the console to loop through each member of ClientGroup and print up the results. Results are inconclusive based on previous tests.
==>listClients();
 3 Clients
------------------------------------------------------------
4716  Sticky          local^114
7856  Pnobio          IP:66.58.222.218:61091^
13463Â Â trifleXÂ Â Â Â Â Â Â Â Â IP:83.109.79.60:27472^
------------------------------------------------------------
Posting to master server
==>for($cg=0; $cg<ClientGroup.getCount(); $cg++) { echo(ClientGroup.getObject($cg).netName @ " : " @ ClientGroup.getObject($cg).bl_id); }
Sticky : 114
Pnobio :
trifleX :
keyboard0 input device acquired.
Finally, once I close the server to output to the console.log file, this error reveals itself
ERROR: GameConnection::onClientLeaveGame() - Client "Sticky" has no brick group.
I've had similar errors before in regards to trust invitations from players on my server. If you have any information that may be of use to please, please do not hesitate to post.
Sticky