Author Topic: new water wrench event idea  (Read 792 times)

mud!makes the water thicker for vehicles and players to walk/drive through.
example:onEnterWater--Self--Mud

Hm, that is not a bad idea.


I think it would be possible but I'm not exactly 100% on that.

Although making it an event...I don't think it needs to be, water datablocks have density and viscosity settings so it may be a separate brick...

Setting it to turn into mud only when someone enters it seems unrequired. Traders onEnterWater is "onEnterWater" so for mud to be an event, it'd have to be constant...

I've been gone for 2-3 days, btw.

I've thought about doing this, and know exactly how, though I ran into the thought of the fact that players would want to set them without events as well, and I'm too lazy occupied with other things to make the mod that complex currently.  If if it really wanted to be done, I can do it.


Ok, I'll do it, will take me a bit to work out all the details of how I'm going to do it though.

It's possible to edit the Viscosity of Water Physical Zones. Do it!


laremere, just because I couldn't work events doesn't mean I can't script. Events is like limited scripting, where you only get things available to you. I wasn't understanding them at first, doesn't mean I'm stupid.

You're only doing it because I said I can -_-

Edit: But should it be an event?
« Last Edit: August 14, 2008, 04:03:51 PM by MegaScience »

Actually, I already had plans for doing it, and I've put allot of thought into something, and I'm waiting for word back from Badspot on how he'd prefer something to be done.