Skies not downloading

Author Topic: Skies not downloading  (Read 2016 times)

I've tested this problem extensively and I can't find the problem.  When I'm hosting the challenge, and other people do not have the map, they download all the interiors fine but the sky does not download.

When I am hosting it, I can see the sky fine and it's setup correctly in the mission editor.  I've tried multiple skies and all of them work on the host, but none of them download to the client that doesn't have it.

Here is the sky in my .mis file but I think it's something else

Code: [Select]
new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "./sky/resource.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "600";
      fogDistance = "500";
      fogColor = "0.900000 0.900000 1.000000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.000000 0.000000 0.100000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "1";
      noRenderBans = "1";
         locked = "true";
   };

And I've tried putting the skies in another directory and alongside the .mis file.  None in which send to the client but works fine if you already have them

Have you tried putting the sky in base/data/skies? For some reason all of Blockland's default skies are there.

Yes, I've tried putting my sky in the base/data/skies folder and it still did not download to the client

Try creating a 6 sided cube interior with all of your sky textures on them and hiding it somewhere in your map. Maybe that will force people to download the textures, and I think the dml file will do the rest.

This would probably work, as an inconvenient hackish workaround, but shouldn't the skies download automaticly? Is there some kind of setting to enable this or is it a confirmed bug.  I would think it might be a bug as it would have easily slipped through testing V9

This would probably work, as an inconvenient hackish workaround, but shouldn't the skies download automaticly? Is there some kind of setting to enable this or is it a confirmed bug.  I would think it might be a bug as it would have easily slipped through testing V9

It's a bug, I just linked to this thread in the bug thread in the beta forums, so hopefully it will get fixed soon.

Yes, I would be interested in beta testing if it were offered to me. lol

Hai Hot stuff, sorry for the sky fail D: