I guess this is a continuation of my last request. Anyways here it is.
I want a new type of brick damage where it works like this:
Delay: 3000, OnBlownUp>DeleteBrick
DeleteBrick would be just like KillBrick, except it wouldn't have the animation.
It would apply this to every brick while in a minigame upon typing "/BrickDamage2", also reverting back to normal upon typing "/BrickDamage1".