Here is a suggestion for an OutputEvent. I would like feedback, or even someone who could help create this. Or if this can be easily made let me know.
here is the output events names and what they do:
FadeOut- This will slowly turn your screen to black through fading. The output parameters will determine how long it takes to fade.
FadeIn- This will slowly turn your FadeOut Screen (black) back into your normal screen through fading. The Output parameters will determine how long it takes to fade in.
FadeOutThenIn- This is a combination of both the FadeIn and FadeOut events. This will slowly fade your screen to black, then back to your normal screen. The output parameters will determine how long the full fade lasts.
Extra Ideas:
Possible different color fades: Blue, Red, White, Pink. Etc. But mostly start off with Black
Purpose for Events:
Will make rpg, or challenge transitions more smooth looking.
Will make teleporting (setPlayerTransform) more smooth instead of a Direct Cut to the next spot.
Feedback?
Only1rebel