Author Topic: FadeIn FadeOut Output Event  (Read 1139 times)

Here is a suggestion for an OutputEvent. I would like feedback, or even someone who could help create this. Or if this can be easily made let me know.

here is the output events names and what they do:

FadeOut- This will slowly turn your screen to black through fading. The output parameters will determine how long it takes to fade.

FadeIn- This will slowly turn your FadeOut Screen (black) back into your normal screen through fading. The Output parameters will determine how long it takes to fade in.

FadeOutThenIn- This is a combination of both the FadeIn and FadeOut events. This will slowly fade your screen to black, then back to your normal screen. The output parameters will determine how long the full fade lasts.

Extra Ideas:
Possible different color fades: Blue, Red, White, Pink. Etc. But mostly start off with Black

Purpose for Events:
Will make rpg, or challenge transitions more smooth looking.
Will make teleporting (setPlayerTransform) more smooth instead of a Direct Cut to the next spot.

Feedback?

Only1rebel
« Last Edit: October 07, 2008, 03:23:27 PM by Only1rebel »

its seems ok for an rpg style server or minigame but fr teleporting it is going to have to be really really fast, also the main problem is that if it happens then while your screen fades, you will be left open to attacks or what ever dangers you have in your mini game or server

you can time the teleport to teleport the person right when the screen is completely black.

plus you can make this that prevent that kind of thing happening.. =\

Should use a hex output for the color. Also having them combined would spam the event menu even more spammy.

The FadeIn/FadeOut would be done in less than a second, right?

the fades can be as fast or as slow as you want them. thats what the output parameters deal with. Is how long it takes to do the Fade Event

Oh... So fast fads for short distances/areas with enemies and long for long distances.

yeah whatever you want.. but it wont be a pointless event.. but it wont hurt either.. just a sometimes useful event

Have you even TRIED using the whiteout(); function?

i dont know how to write event scripts.. I would like to learn if there is a tutorial site, so I have no idea what your talking about.. this was only a suggestion


Noob abuse.
So non-rendered kill bricks is less abusive? I don't think so. This would actually be good. Someone please make this!

I made a very basic event which whites your screen the same way as crashing on skis or red like being hurt. It's possible to vary the amount but I don't think it's possible to make it fade in to the colour, the function just sets the screen whiteout then it fades off from there at a preset speed. The colours also seem to be preset, since only white and red work. (Invincible is supposed to be blue but I think that function is broken...)

would be a useful RPG tool... i say it should be made...