Alright, I'm working on a new Build Project called The Lobby, and in it there will be Casino's In which the player can Gamble on Slot Machines to win the Currency formerly known as 'Gold'.
The Problem is that I lack the Events needed to do it, so I have a Request.
If it were possible, (If not already done before) for someone to make an Events pack that adds Stuff such as;
(onPrintValue) > (Self / Named Brick) > (Equals / GreaterEquals / Greater / Less / LessEquals / NotEquals) > #Value_Here
(onPrintValueTRUE) > etc.
(onPrintValueFALSE) > etc.
Whereas if the First line were onPrintValue > Self > Equals > 5, This meant if the Value Printed on that Brick were Five,
onPrintValueTRUE > Self > playsound > Win.wav
onPrintValueFALSE > Self > playsound > Lose.wav
You get the Picture.
If it were also Possible to have Multiple of those Functions in the Same brick, Say if I got a 5-5 on the Slot Machine, It would AddVariable > Player > Gold > 500, but if it were 5-4 it would not do anything. Also, if I got 6-6 It would Increment my Gold by 600, and so on.
It may seem I ask much of you for whoever decides to help me with this, or if it's already out, Thanks a whole lot to that person.