Author Topic: Admin wrench.  (Read 691 times)

One thing I've wanted for a while is the ability to apply things to all bricks. So, if I want to name every brick with one fell swoop, I'd like  a tool for that. With the new physics, I want to see how loads would be distributed on my builds. The easiest way to do this, obviously, is fakekill every single brick in my build, unfortunately, with some of my builds reaching up to 18,000 bricks, it would be a bit tedious with plenty of margin for error to name every. single. brick.

Falcondude and I were talking this over, and he brought up stuff like doing events, copying that, and doing a command like /eventAll to have the copied event applied, and have another command for stuff you've copied in the regular wrench menu (i.e. name, spawn, rendering, etc.).
« Last Edit: January 01, 2009, 10:01:35 AM by Sirrus »

hm, i was thinking when i entered this topic a Admin wrench is a wrench that can change any brick in the server from events to wep.
i like the Eventall event, but i can see how people can use that for spam and lag,
But overall i like the idea

i like the Eventall event, but i can see how people can use that for spam and lag,

Thats the idea of 'Admin wrench', admins-only.


Even better.

Have this implemented into the Mission Editor, so you can just select all the bricks you want to have applied the events. One simple command and bam, they're all copied just as if you checked "Copy" on the original brick and wrenched every single one in a millisecond.

Even better.

Have this implemented into the Mission Editor, so you can just select all the bricks you want to have applied the events. One simple command and bam, they're all copied just as if you checked "Copy" on the original brick and wrenched every single one in a millisecond.

ME is kind of clunky, the few times I've worked with it.